@djlink Mm, I recall @vnglst posting this around a year ago, it inspired a bunch of people to write their own versions.
I managed to bash out one for the Commodore 64 in a few weekends: https://hachyderm.io/@Two9A/111974181833797753
Attached: 1 image I think it's finally actually done: #c64 #Pongwars It's _so_ slow: the calculations take more than one frame per frame, so it runs at 30fps; this run is mostly taken at Warp speed emulation (10x). Much of that is because I kept BASIC running, to reuse its number output routines. Somehow this ended up being 800 lines of assembly: https://gist.github.com/Two9A/8b2f1d6e750e4ae762b2b9e2d7512473 I'll find a few spare moments to write up articles on some of the subtleties, expect those in the coming ...months. #retrocomputing
@djlink
I copied this in my Minecraft raytracer 😄
@djlink
I knew this.
I would like to see a 3 balls version in a circle.
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I find this one, better than a circle!