Blender now automatically hides #GeometryNodes inputs if their usage depends on a menu input. This allows building higher level node groups without having to show all the inputs all the time. #b3d #devfund
Previously, when a socket was detected to be unused, it was just grayed out. This patch adds support for automatically hiding unused sockets based on this convention: Menu inputs control visibility while other inputs only control whether something is grayed out. More specifically, an input is v...