I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

https://noelberry.ca/posts/making_games_in_2025/

Making Video Games in 2025 (without an engine)

Thoughts, tools, and libraries I use to make games

Hi @noelfb

As a FLOSS enthusiast, I'm glad you share it. I think the VG industry, even indies despite FLOSS too much. IMHO, small studios should invest in shared FLOSS to be competitive, big studios can despite FLOSS because they can pay for licence/inner development of tools but indie should rely on it.

Do you know any like-minded people in France? Whatever the studio's size. I'm looking for people ready to pledge a yearly donation for FLOSS (godot or whatever) for @copiepublique