Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email' [Update]
Artist Shocked To Find Her Poster Designs From 2017 In Bungie's Marathon: 'A Major Company Has Deemed It Easier To Pay A Designer To Imitate Or Steal My Work Than To Write Me An Email' [Update]
Apparently it’s a former Bungie artist that included stolen work in internal assets and didn’t tell anyone.
For once, it sounds like a genuine “oh f*k”, and not corporate excuses. What we can hope is that the actual artist behind the art gets compensated for their work, and that the assets get replaced if they ask for it.
I’m not sure. Looks like these assets make up a large part of the game’s design identity. I doubt they just hand this work to some person and just go with whatever first version they produced. This kind of thing should be iterated on with feedback from relevant stakeholders.
It’s not a good look. It’s sloppy.
I can almost guarantee you that what happened is that Antireal's art was saved to one of the artists' "inspiration" folders, and somewhere between creating an inspo gallery and that artist quitting/getting laid off, the files got merged into a "concept" folder. Likely when going through the laid off artist's hard drives, they found images that they probably assumed were all originals.
Another theory I've considered is that the artist may have known they were about to be laid off, and intentionally merged the folders in secret to sabotage the game. But I feel like that'd be hard to cover your tracks on, so I'm going to apply Hanlon's Razor to this.
I can almost guarantee you that what happened is that Antireal’s art was saved to one of the artists’ “inspiration” folders, and somewhere between creating an inspo gallery and that artist quitting/getting laid off, the files got merged into a “concept/assets” folder. Likely when going through the laid off artist’s hard drives, they found images that they probably assumed were all originals.
I’ve worked in games for 18 years, and outright theft of assets happens constantly. I worked on a game where an artist took an asset (from a rather well known game) and outright used it, no changes. Another place I worked an artist took an (extremely unique) weapon from an IP and just copied it over.
If you look at the Bungie art it couldn’t possibly be an inspo gallery because they are just straight up used with (some) changes made to them. This was absolutely known to have occurred, and wasn’t ‘an’ artist. You can see why they do this because even in the event they’re caught, they can blame a former employee, and pay some nominal fee for the actual artists work.
If you look at the Bungie art it couldn't possibly be an inspo gallery because they are just straight up used with (some) changes made to them.
That's why I'm thinking the folders were merged in error. Bungie makes a lot of stupid decisions, but I think "willfully stealing art and assuming nobody would ever find out as we heavily advertise our game to get as many eyes on the product as humanly possible" is stupid enough even for them.
That’s why I’m thinking the folders were merged in error.
This would require so many different people to fuck up it seems pretty unlikely, not to mention they would have to take those images, resize/edit them, put them into the game, and have not one person notice they deviate from the images that were agreed upon. You don’t just ‘upload someones folder’.
That would be a credible excuse if this were the first time it happened. But it’s at least the fourth time it has happened. They seem to be going for the “steal first and then ‘do right by the artist’ if they get caught” route of design 🙄
Who knows what else they’ve lifted from artists that just haven’t caught on yet.
NGL giving them lots of grace, I can still see this being one employee lifting things and getting away with it. Ofc this is extending a whole olive tree to Bungie, but it’s still possible.
That said, there is a pattern suggesting at least someone has done this intentionally and managed to not get fired for it for quite a while and that’s very poor management. If it happened once, I could even see a stern talk, but if they’re not fired the second time they do it, that’s on management and on the whole company.
I’m, so sorry for the other artists and devs working on this game who basically get all of their work undermined by party fouls from someone else.
Update 5/16/2025 12:56 a.m. ET: Bungie has responded and blamed the incident on a former employee. The studio says it’s reaching out to the artist in question and conducting a full review of its in-game assets for Marathon. “We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game,” the studio posted on X.
Quirex 4 life.
(But seriously, they thought no one would notice the direct copying… delusional.)
Feisar represent…
I immediately thought of Wipeout too, loved the art design so much. I need to look at that artist’s work… (and apparently Marathon too)
Tyyy. Also these are such cool designs. As little as I was actually interested in playing this game, I had to admit the aesthetic was so cool.
I hope the artist is made whole from this, or at last gains some more patrons (antireal.info)
Back when I was in my mid 20s, I was big into the car scene and Scion was super hot, specifically the Tc. They had a two page add in a magazine that looked eerily familiar, was a swamp dragon type creature rising from bottom of the pages, arms spreading out some trees, something like that, I don’t remember the details.
Anyway, I had seen it before, went searching for it and it was found on DeviantArt, nearly identical. Slightly different creature design, but everything else was unmistakable.
I emailed the designer letting him know what I found, he was from Europe, had never heard of Scion and was very confused as why they took his art. I think he was younger, didn’t know what if anything, he could do. But it was clearly stolen. I had bookmarked/saved his art years before I saw the ad, completely unrelated.
This isn’t new at all, and sometimes very hard to prove unfortunately.
The work in question (from the article):
Honestly to me this claim seems like a stretch. This artist is not the first person to do these kind of high contrast futuristic acid graphics either.
And then things like claiming the double chevrons, symbols in boxes and “aleph” (which is a marathon thing to begin with) next to some text are directly lifted from their designs when they are also common design elements as well, all just seems like someone trying to milk some fame out of this.
And also you famously can’t copyright an artsyle.
Edit: after going through the thread and seeing higher quality images, I take all this back. The symbols in the boxes and the aleph text are litterally exactly the same, this is stealing.
Oh and of course it’s another extraction shooter.
Now they’ll blame their failure on that bad buzz instead of admitting it was only a cash grab attempt.
I think they don’t necessarily say that Marathon will be bad (although most signs are pointing that it will be), but that Extraction shooters are very niche. They don’t offer long-term progression the way MMOs do yet still require a lot of time (both per match and overall), which drives away a lot of players. Because of these limitations, Marathon wouldn’t be able to recoup it’s enormous development cost even if the entire extraction shooter player base moved to Marathon over night.
Now add on top that Marathon looks like absolute slop because the suits at Bungee fired everyone remotely experienced to cut costs and the result will put the game closer to Concord than to Escape from Tarkov (afaik the current #1 extraction shooter) in terms of success.
If you are interested in (new) extraction shooters, maybe have a look at Arc Raiders. That one looks excellent.
Hello – living incarnation of the Internet here.
I’ve played pretty much every shooter and most multiplayer ones since 1994.
The main issue with extraction shooters is that they are hardcore PvP-focused with resources lost and resources gained on every match.
Given that players lose actual lifetime from dying to another player in an extraction shooter, this creates an impetus for many players to cheat, given the asymmetrical distribution of skill in online shooters (it statistically be a perfect bell curve).
Without robust anti-cheat, every and any extraction shooter becomes a cheater-ridden hellhole, where all of the resources of every match or map are funneled into the hands of a few players.
Players burned on prior titles know this ahead of time and throw their hands up in the air and say: “Great, another shitty extraction shooter”.
See: Tarkov et al.
I’m not anti extraction shooter. It’s just that when I read that I can’t stop thinking about"ok so bungie did a Ubi(soft)"
Meaning they made a game because it is trendy and they can keep it going as a live service, selling tons of battle passes and cosmetics. This reeks game being made out of C suits economic interests and not out of love for games.
And just like Ubi, they jumped on the hype train two years late, most probably because some corporate analysts said “there’s shit ton of money to make, that’s what the public wants”
Except that I’m fairly certain 75% of the players don’t want another live service extraction shooter, they would prefer a new IP born out of love for gaming.