#PlayCanvas made their Guassian Splatting capabilites more impressive with SOGS support.

The example they provided was a 1 GB #3D model of a church being reduced to 55 MB with SOGS compression. This means GSplats will run more smoothly on mobile, and more complex scenes are possible on desktop.

https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression/

PlayCanvas Adopts SOGS for 20x 3DGS Compression | PlayCanvas Blog

Today, we are releasing PlayCanvas Engine 2.7.5 that introduces a new and advanced compression format for 3D Gaussian Splatting (3DGS) called Self-Organizing Gaussians (SOGS). SOGS can reduce 3DGS data by over 20x.

If you've never heard of "Guassian Splatting", in a nutshell you have 3 ways to make a 3D model of a real object:

- Make it in Blender - The file size will be small, but this is time-consuming, and requires Blender skills.
- Take photos, then convert to 3D with photogrammetry - Certain details won't look great and the model size can be huge.
- Take photos, then convert to a guassian splat - Fairly realistic at a not unreasonable file size.

When you consider ease of use, realism, and file size, Guassian Splatting seems to be the best way to render real life objects in 3D.

I wrote a little more about it here - https://fosstodon.org/@chris_hayes/114224559939948909

Chris​‌​‬ Hayes‌​​​ (@[email protected])

#PlayCanvas3D is achieving impressive results with Gaussian Splatting. This seems like the future of 3D museum experiences—the best of immersive 3D and photorealistic 360 experiences. #3d https://blog.playcanvas.com/create-3d-gaussian-splat-apps-with-the-playcanvas-editor

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