or maybe just more in parallel.
it's taking 15 seconds to run this TAS, with unthrottled/no-display bizhawk. I have half a million runs to do
I switched to a computer that's less in my lap, but that's still ~7s a run.
40 days?
the files are identical.
MOTHERFUCKER
so my plan is that I'm taking an NES ROM and corrupting a kilobyte of it at a time. I'm then running it to a set point, and taking a screenshot.
Every 1k chunk that results in the same screenshot? is uninteresting to my corruption. Everything that breaks or changes? interesting.
Then I'll go through and randomly corrupt those 1k chunks that were found in the interesting pass
@bytex64 possibly, but I'd have to write it, and I'm disinclined to do that when my stupider approach is already running.
as for what I'm looking for: the bytes that determine which portrait gets picked in the dialogue screen of Clash at Demon Head