I just analyzed this animation for 2 hours.

Here's the complete workflow breakdown of Maciej Drabik's 3D masterpiece:

→ NPR (Non-Photorealistic Rendering) Approach
→ Comic book visual style
→ Japanese Touge racing inspiration
→ Full mountain drifting sequence

Key Technical Elements:

1. Modeling
- Low-poly vehicle modeling
- Terrain geometry optimization
- Strategic mesh density for drift scenes

2. Texturing
- Cel-shading technique
- Comic book material setup
- Custom shader development
- Non-realistic material properties

3. Animation Pipeline
- Vehicle physics simulation
- Dynamic camera movements
- Drift motion curves
- Speed ramping effects

4. Rendering Tips
- Freestyle edge detection
- Toon shader implementation
- Custom post-processing
- Frame optimization

This proves Blender's capability for stylized animation.

♻️Repost to share with other 3D artists in your network.