I just analyzed this animation for 2 hours.
Here's the complete workflow breakdown of Maciej Drabik's 3D masterpiece:
→ NPR (Non-Photorealistic Rendering) Approach
→ Comic book visual style
→ Japanese Touge racing inspiration
→ Full mountain drifting sequence
Key Technical Elements:
1. Modeling
- Low-poly vehicle modeling
- Terrain geometry optimization
- Strategic mesh density for drift scenes