I'm not sure I can actually do the NV12 planar output using 2 color attachments, because the UV part is half the height of of the Y part, does vulkan require color attachments to have the same size? I'd assume so since there is only one viewport...
maybe i gotta use multiple passes...
using nv12 as the output format is just a little insane like come on game *pokes it with a stick*