#TruchetBounds / work in progress / trying to define the boundary of a random truchet cluster. Due to obvious complications in holes, deadends and gaps, these configurations are filled with a full tile (x) on the fly. Boundaries detections work great so far.
from here, tiling car be defined with any drawing mean : random, noisemap, L-system and so on… to be continued, drawing a simple truchet tile set = plain tile, side, inner and outter corners. These will be imported as SVG