BuT I CaNT MaKE cIrCLeS in GiMp!

https://lemmy.world/post/27879261

BuT I CaNT MaKE cIrCLeS in GiMp! - Lemmy.World

Lemmy

Circle select + Shift-PaintBucket

People really love making storms out of water glasses.

Not an actual shape tools, as shape created should be editable (usually as vector layer).

That method resulting an rasterized circle.

…and GIMP dev actually planning to add shape tool.

and GIMP dev actually planning to add shape tool.

Gimp’s first version released in 1998. Do you find it surprising that people aren’t impressed by plans to add basic tools after nearly 30 years when the competition has stuff like content-aware filling and automatic layer separation?

There are many valid arguments against using Adobe products, or for using open source editing software. Productivity and ease of use are not one of them.

Regarding Shape Tool: this feature is dependant on Vector Layer. The earliest attempt to implement this is back in 2006: web.archive.org/web/20061219233008/…/SoC2006Log

I recommend to check the discussion for Shape tool and Better vector Tool here: gitlab.gnome.org/GNOME/gimp/-/issues/11190

If you check Gitlab repository of GIMP, they’re actually rewriting some old-codebase to be more future-proof. And that works really takes time. gitlab.gnome.org/GNOME/gimp/-/commits/master

A lot of major design software are actually doing this. For example:

  • Manga Studio -> Clip Studio Paint. CSP is now “de-facto” software standard of comic industry, including webtoon. Hugely popular in Asia.
  • Serif PhotoPlus -> Affinity Photo. It was regarding as the best Photoshop alternative with arguably easier interface and better performance.

You cannot just slap new feature continuously. The software will end bloated and slow like Photoshop.

PmWiki | Gimp / SoC2006Log browse

All of that is irrelevant to an end-user. They have the choice between tool A which is free but developing very slowly, or tool B which is paid but has all of the stuff they need.

99.99% will choose tool B.

My point is that if you want a future-proof software, you need a solid code base. Affinity already fix that. Clip Studio Paint done that. GIMP dev is currently working on it.