I got a comment at Vulkanised that really resonated, asking how folks from traditional triangle-mesh-land can approach neural graphics. Because it was also new to me really recently, I thought I should take a crack at writing a welcoming introduction for beginners. Here's the result:
https://shader-slang.org/blog/2025/04/04/neural-gfx-in-an-afternoon/
https://shader-slang.org/blog/2025/04/04/neural-gfx-in-an-afternoon/