diving into making a cyber-punk game in Godot and need a good choice-based dialogue system. Dialogic seems like the best fit, but does it scale well when you have a ton of conversation branching? I was thinking about using Ink, but I would need to code my own actors.
@redmountainman1 I know Godot has its own (experimental) version of yarn spinner if you're already familiar with it. I'd tend to go with ink personally.
@matthewbarber I hadn't seen yarn spinner before but it looks similar to what I'm wanting!