Indie devs have begun adding a no generative AI stamp to their store pages
Indie devs have begun adding a no generative AI stamp to their store pages
Not sure how to interpret this. The use of any tool can be for good or bad.
If the quality of the game is increased by the use of AI, I’m all for it. If it’s used to generate a generic mess, it’s probably not going to be interesting enough for me to notice it’s existence.
If they mean that they don’t use AI to generate art and voice over, I guess it can be good for a medium to large game. But if using AI means it gets made at all, that’s better no?
Right but to detect close-enough spellings and word orders, using a curated index or catalogue of accepted examples, is one thing.
To train layers of algorithms in layers of machines on massive datasets to come up with close enoughs would be that but many times over the costs.
You would be a moron to use llms for spellchecking.
To clarify to you, not all programs are equal. Its not all different methods to do the same thing at the same cost.
Why do you think grammarly is a thing dude…?
People ALREADY use an llm for spellcheck, and it’s acceptable, yet this crosses a line…?
It’s always funny what people will find acceptable, but also balk at when it’s fundamentally the exact same thing.
Of these devs want to claim “no ai” and everything is human, than they can’t rely on spellcheck either. Both are automated tools no?
You seem to be missing the point that’s been made here since your ignorance is “ai bad”.
A tools a tool, any tool can be abused. So it’s a very hypocrital view to say these tools are acceptable, but make up arbitrary reasons why those ones aren’t. That’s what’s being done here, and why people are trying to shift the conversation focus to the “tool itself”.
Since even photoshop, grammarly, or any other non-ai tool is labour a usable too.
If we want humans doing stuff, why is a brushing tool acceptable? It’s not a human doing the work. So yeah the views here are extremely hypocritical.
Says the hypocrite that says one tool that replaces humans is okay, but not another.
Okay buddy, just because you can’t make a coherent argument or come up with a legitimate reason why one’s acceptable doesn’t make me slow. If anything just shows how flawed and fucked your reasoning is.
People have always used tools to replace humans. So this decry NOW over ai is what’s bullshit. They shouldn’t enable to use PS brush tools either. Same process, same outcome, the ai can actually be able to do more and remove labor. But now “that’s” not okay. This is what me and other users are pointing out.
But your “ai bad” bias, has made you ignorant to any actual discussions.
What have you debunked?
The same “repeating” can be said to you, and is probably why you’re projecting more fallacies onto me.
Ant “debunking” you’ve done, is to justify your bias that certain tools to replace humans are okay. And that’s obviously a hypocrital take, so what’s your real issue here? Just like anyone else, the term “ai” is just a trigger and you don’t like it? It to have it poured to your already “acceptable” tools make you go “REE”?
These same conversations were had with luddites like you when spellcheck came out, than PS, than grammarly. And guess what? They’re acceptable in everyday use.
The same will happen with AI as people treat more like a tool than a toy. Than jackasses like you will be left behind again, but then try and justify it like you are beee when the next one comes out.
Hypocritical Luddites like you are just the worst kind of fucking people.
It’s all virtue signaling. If it’s good, nobody will be able to notice anyway and they’ll want it regardless. The only reason people shit on AI currently is because expert humans are still far better than it.
We’re just at that awkward point in time where AI is better than the random joe but worse than experts.
The only reason people shit on AI currently is because expert humans are still far better than it.
Not it’s not! There are a whole bunch of reasons why people dislike the current AI-wave, from artist exploitation, to energy consumption, to making horrible shitty people and companies richer while trying to obviate people’s jobs!
You’re so far off, it’s insane. That’s like saying people only hate slavery because the slaves can’t match craftsmen yet. Just wait a bit until they finish training the slaves, just a few more whippings, then everyone will surely shut up.
I agree that those are reasons people give for their reasoning, but if history has shown anything, we know people change their minds when it becomes most convenient to use a technology.
Human ethics is highly dependent on convenience, unfortunately.
So, if a machine makes the ‘art’, its not art? So photographs are not art. The hubble telescope,or any space probe for that matter, doesnt produce art.
Art is something that provoke emotions and expression in its observers and not produced naturally. Machines are built by people and require non-random inputs to produce something thefore anything those machines produce is art.
Photography is absolutely art. Humans put a lot of thought and intent into what and how they photograph and how they process and exhibit the photos.
I’d say that some stuff like JWST images definitely count as art, and some such imagery is far more technical and research focused than purely emotional. Maybe some visually boring but scientifically significant images aren’t artistic to laypeople. Nuance here is totally fine.
I vehemently disagree that all machine output is art.
And whos to say generative art doesnt receive a lot of thought and intent in producing something worthwhile?
Sure, you could let the machine spit out whatever garbage purely from random inputs, and that is not art as there is zero guidance or intent. But anyone that used generative ai knows you have to guide it to get anything worthwhile out of it. And even then, very likely require manual touchups to correct mistakes.
One of my favourite games used procedural generation to create game “art”, “assets”, and “maps”.
That could conceivably be called (or enhanced by) ML today, which could conceivably be called AI today.
But even in modern games, I’m not opposed to mindful usage of AI in games. I don’t understand why you’re trying to speak for everyone (by saying “people”) when you’re talking to someone who doesn’t share your view.
This is like those stupid “non-GMO” stickers. Yes, GMOs are being abused by Monsanto (and probably other corporations like them). No, that doesn’t mean that GMOs are bad in all cases.
Ah, so this kind of tool is allowable, but not another? Pretty hypocritical thinking there.
A tools is a tool, any tool can be abused.
Ah, so this kind of tool is allowable, but not another?
Yes.
Pretty hypocritical thinking there.
Not even.
Different tools with different costs and different outcomes.
Different tools with different costs and different outcomes.
Both have replaced human labor, why are brining up costs? No one’s mentioned that, and the outcomes the same. Use less human labor to make art.
But sure justify one while decrying the other, hypocrite.
Most games (pre-ai at least) would use a brush for this and manually tweak the result if it ended up weird.
E.g. if you were building a desert landscape you might use a rock brush to randomly sprinkle the boulder assets around the area. Then the bush brush to sprinkle some dry bushes.
Very rare for someone to spend the time to individually place something like a rock or a tree, unless it is designed to be used in gameplay or a cutscene (e.g. a climable tree to get into a building through a window).
Ah, so this kind of tool is allowable, but not another? Pretty hypocritical thinking there.
A tools is a tool, any tool can be abused.
What if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
That’s an interesting enough idea in theory, so here’s my take on it, if you want one.
Yes, it sounds magical, but:
•Ok, I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really? • You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years. I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game • Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it’s probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:
You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years.
Games aren’t background processes. Even today, triple-A titles still sometimes come out as unoptimized hot garbage. Do you genuinely think it’s easy to pile a diffusion model on top with negligible effect? Also, will you pack an entire model into your game just for one instance?
I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game
Look at the share of people using an 1050 or lower card. Or let’s talk about the AMD and Intel issues. These people aren’t an insignificant portion. Hell, nearly 15% don’t even have 16GB of ram.
it’s probably the best way to get an uncanny valley effect in … a horror game, as the alternatives would be:
What are you talking about? You’re satisfied with a diffusion model’s output, but won’t be with any other method except excruciating manual labor? Your standards are all over the place—or rather, you don’t have any. And let’s keep it real: most won’t give a shit if your game can show them 10 or 100 slightly worse versions of the same image.
Procedural generation has been a thing for decades. Indie devs have been making do with nearly nonexistent art skills and less sophisticated tech for just as long. I feel like you don’t actually care about the problem space, you just want to shove AI into the solution.
I’ll call an open source model exploitation the day someone can accurately generate an exact work it was trained on not within 1, but at least within 10 generations.
Are you referring to the OSAID? The infamously broken definition that exists to serve companies? You don’t understand what exploitation here means. “Can it regurgitate exact training input” is not the only question to ask, and not the bar. Knowing your work was used without consent to train computers to replace people’s livelihoods is extremely violating. Talk to artists.
I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really?
I tried to use an accessible and easily understandable example. Fuck off. Go do your own “research”, open those beloved diffusion models, make your scary, then scarier images and try asking people what they think of the results. Do it a hundred times, since that’s your only excuse as to why you need AI. No cherry-picking, you won’t be able to choose what your rube goldberg painting will look like on other people’s PCs.
I’d argue that even if gen-AI art is indistinguishable from human art, human art is better. E.g. when examining a painting you might be wondering what the artist was thinking of, what was going on in their life at the time, what they were trying to convey, what techniques they used and why. For AI art, the answer is simply it’s statistically similar to art the model has been trained on.
But, yeah, stuff like game textures usually aren’t that deep (and I don’t think they’re typically crafted by hand by artists passionate about the texture).