In 1907, Henry Dudeney showed that you could dissect a square into 4 pieces that can be rearranged to form an equilateral triangle.

[Edit: In 1902, in fact. “1907” seems to be a typo in the Demaine et al paper.]

In 2024, Erik D. Demaine, Tonan Kamata and Ryuhei Uehara finally proved that this cannot be done with *less than* 4 pieces!

https://arxiv.org/abs/2412.03865

(H/T @robinhouston )

Dudeney's Dissection is Optimal

In 1907, Henry Ernest Dudeney posed a puzzle: ``cut any equilateral triangle \dots\ into as few pieces as possible that will fit together and form a perfect square'' (without overlap, via translation and rotation). Four weeks later, Dudeney demonstrated a beautiful four-piece solution, which today remains perhaps the most famous example of dissection. In this paper (over a century later), we finally solve Dudeney's puzzle, by proving that the equilateral triangle and square have no common dissection with three or fewer polygonal pieces. We reduce the problem to the analysis of discrete graph structures representing the correspondence between the edges and the vertices of the pieces forming each polygon.

arXiv.org

One way to get the 4-piece dissection is to tile the plane with squares and equilateral triangles, both with area 1.

Find vectors v, w with |v|=the side length of an equilateral triangle with area 1, |w|=2, and det|v,w|=2

v = (2 / 3^{1/4}, 0)
w = (√[4-√3], 3^{1/4})

If we use these vectors to construct a lattice with either the triangles or the squares, suitably offset, they will divide each other into exactly the same four pieces!

By the way, unless you look very carefully, you might think that the vertices of the equilateral triangles built from the pieces here all line up along perfectly vertical lines ... but they don’t! If you look up and down along the left or right edge of the image, it becomes clear that those perfectly vertical edges do not slice successive pieces in the same place.
@gregeganSF this is the worst magic eye I’ve ever done