ugh, updated my build-scripts to make everything current versions, but now Windows EXE using SDL2 hangs in Wine (50% cpu usage exe, 50% wineserver) during SDL_Init(). Slowly going backwards from 2.30.11 to see which version broke it...

the other changes were:

update png to 1.6.45
update openexr3 to 3.3.2
update jpeg to 3.0.4
update imath to 3.1.12
update deflate to 1.23

updated my cross-compilation build scripts

update glfw to 3.4
update jpeg to 3.1.0
update mpfr to 4.2.2
update openexr3 to 3.3.3
update png to 1.6.47
update sdl2 to 2.32.4

haven't done much testing beyond seeing that they still compile for x86_64-w64-mingw target

https://mathr.co.uk/web/build-scripts.html #BuildScripts

Build Scripts :: mathr

Building software libraries for various systems.

note to self

need to update deflate, png, sdl2 for new upstream releases

- updated deflate to 1.24
- updated png to 1.6.48
- updated sdl2 to 2.32.6

not yet tested, but no problems anticipated

some minor things needed to get everything building for 32bit windows

- sndfile: fix i686-w64-mingw32 build
- openexr3: patch atomics to fix i686-w64-mingw32 build
- flite: ignore failed patch (likely already applied) on all architectures

- reverted openexr3 patch, not needed with updated to openexr3 3.3.4

- updated sdl2 to 2.32.8

large batch of updates to my cross-compilation #BuildScripts

- added rtosc git
- disable flite parallel build due to racy bugs
- added JOBS variable to control parallel builds (e.g. set JOBS=1 on systems with big CPU and small RAM)

updated versions:

- deflate 1.25
- glm 1.0.2
- imath 3.2.2
- jpeg 3.1.2
- lo 0.34
- mpreal 3.7.2
- openexr3 3.3.6
- png 1.6.51
- sdl2 2.32.10

postponed:

- openexr3 3.4 (has some extra dependencies to handle...)

home page:
https://mathr.co.uk/web/build-scripts.html

Build Scripts :: mathr

Building software libraries for various systems.