stuck on a very difficult mission: cleaning out a huge renegade fleet at Pariah, mostly Turncoats, and that means i get swarmed by about 15-20 Kraits on system entry.
now Kraits are nearly pointless alone, but 20 of them can easily rip apart a Lazira (even one with a layer of reverse-engineered Voinian Dospect plating thanks to the Paaren Station mission string): human blaze cannons are fairly effective all-rounders including armor. i don't have any captured escort ships at the moment and i haven't had any luck snaffling more Voinian frigates.
so i keep getting exploded. with turrets requiring a lock to fire, i can barely hammer the R key (target nearest hostile) fast enough. so i've also got a plasma siphon and triple dispersion rocket launchers, but the dispy rockets are kinda useless. you hit one Krait, congrats, there's 19 more behind it, and even triple launchers don't cycle fast enough to keep up. the Igazdra plasma siphon and its knockback are helpful but not quite enough.
for my most recent attempt, i dropped one dispersion rocket launcher and replaced it at shocking expense with 4 shield capacitors (max possible) and i still can't do it. still a few more Kraits than i can take alone.
so i fucked off to explore the rest of uncharted-by-me Voinian space, which went pretty quickly because most of them don't attack you on sight or are slow.
then i think, maybe i go make so much money somehow somewhere that i can rent a decent escort fleet instead of continuing to fail at capturing one. problem is, escorts get paid by the day and it's difficult to hire anything with serious teeth in human space, so it's going to cost if i want to bring in Crescent mercenaries. other problem is my own cargo bay is a tiny 20 tons after i irreversibly turned all that cargo space into weapon space, so it'd need to be entirely fast courier missions or combat, not commodity trading.
i bumbled up to Miranu space to try to progress Miranu/Strand missions, and upon dropping off a classified cargo and checking my pilot/ship info box on a whim, only then do i notice…
i still have a UE cloaking device. i thought i'd left it behind a few ships ago, but in fact those ship changes were before the UE mission that grants it, and i've had it the whole time.
so i have a whole new tactical option, which is to cloak right after system entry, hope that there's a fleet coming in with me, wait for that fleet to mix it up with the Turncoats and Kraits and take their numbers down.
if they don't win outright, i'll use the time to slide out to the edge of the system so it'll take as long as possible for the fighter cloud to catch up with me after i decloak: cloaking drops shields and i need time to refill them. (i think the recharge rate booster in this game is Adzgari tech and thus not accessible to me on this playthru, so they take forever to recharge.)
#VyrPlaysEscapeVelocityOverride