@knowak sorry again for spamming. That's the last post, i promise! Hello! My name is Nikolaj Osorov, i wrote you now on twitter and on your wordpress site. I am from Chemnitz, Germany. I found out that you worked on the GP2X port of Battle for Wesnoth. I am interested in your code, i know, it is almost 20 years now, but maybe you have interest in helping me.
@Todespreis hey, what a blast from the past. I've replied on Wordpress, but I'm going to repeat here: happy to help, but I don't have the source code anymore. :)
@knowak hey there! Sorry for the late answer - my phone got broken and i could'nt figure out my password for mastodon. I can't find any of the comments of mine on wordpress. So i'm writing you here. I am really greatfull that you answered!
@knowak so first of all, sorry, if my question may to seem to be stupid, but i'm not a programmer, i'm studying electronics with fokus on automatization. I have a working C compiler for the GP2X and i can a bit of C coding, but it is not the same level as you are. So my first question is - how did you generate the cache data for the handheld? and, that one may be really stupid, i installed all the SDL libraries, but by compiling i get a bunch of SDL errors and the compiler say, there is SDL.h missing. And in the included data, SDL.h is being written like "SDL.h", not <SDL.h>, so it has to be somewhere in the sources, right? Or do i have to write it myself?
@Todespreis You'll need a C++ compiler for Wesnoth, but I guess you have both. What OS do you work on? I may be able to help you with little effort if it's Linux, but I'm not familiar enough with C/C++ development on Windows.
@knowak Oh thank you for the fast reply! I'm working on a Linux Mint pc, with open2x compiler, when i compile somtheing, i'm adressing the arm-open2x-linux-gcc, i think, it should use the arm-open2x-linux-g++, when finding the cpp code automatically? Yes, i have both of course in the same directory. At least, the error is the same - he is missing SDL.h in source