I hate how true this slide is :|
ohh god...
so
many
worthless
discussions...
very often the last one, because "we have no time for that" costing more time in the end...
I hate how true this slide is :|
ohh god...
so
many
worthless
discussions...
very often the last one, because "we have no time for that" costing more time in the end...
@sickeroni @PeterSommerlad IME refactoring and maintenance is easier when the code is just a 'shallow soup' of 'functions and structs', makes it much easier to move things around in the code base, or extracting code into helper functions.
Structuring the code around classes often introduces too much rigidness (at least IME) - same with too strong typing btw: Great to enforce correctness, bad for malleability when requirements change.
C++ templates and auto allow strong tying without rigidity.