The best Unix
The best Unix
what exactly does MacOS Own exactly?
It certainly isn’t the enterprise space, ALL their business features and integrations are half-assed at best and downright painful to use at worst (ESPECIALLY iOS device management, fuck what a shit show that is)
I came up with the phrase “Windows is an enterprise OS with consumer features, MacOS is a consumer OS with (half-assed) enterprise features” to describe it perfectly.
As an enterprise admin, I concur.
Windows seems to be turning into some kind of weird botnet that exists only to waste wattage and bandwidth on updating itself and looking for security risks. I have weirdly fond memories of NT… but I don’t miss updating JRE on 1k+ machines though…
Application virtualization, folks.
Chuck your JRE in an environment with the content that needs it and be done.
Yes, im crying they’re killing off app-v…
Yes, our environment is 50/50 MacOS/windows atm
I do agree that windows is getting shittier by the day and it’s bleeding into the enterprise side of things. But, it’s nowhere near as bad as MacOS is in an enterprise environment. At least Windows meets you (an enterprise/org, def not as a consumer) half way and has a high bar to fall from. Apple’s offerings…were never good, always felt forced and an after thought. The “Apple Magic” only applies to regular consumers ig lol
And then those “enterprise features” get borked on the next major macOS release.
Oh you wanted to ensure your remote assist tool could be granted the proper permissions to work? Well screw you! We took away the ability to grant Screen Recording permissions through a MDM profile. Suck it!
In case you didn’t know the Screen Recording permission is needed to be able to view the display/screen in applications like Zoom when screen sharing or for remote assist through Screen connect.
Apple’s “reason” was essentially “… Think of the users! It’s for their security”.
As a Sysadmin I would be immediately looking for a new job if management wanted to snoop on employees machines via a screen recording/capturing software. I wouldn’t want it done to me and I sure as hell wouldn’t feel right deploying such spyware!
Not to mention it immediately errodes the fragile trust between IT and the rest of the company and troubleshooting or implementing changes becomes that much harder.
What I tell EVERY person, not just coworkers, is DO NOT TREAT THIS AS A PEROSNAL DEVICE. Keep your personal stuff off the work machine.
It’s not even because of snooping by the company. What if the company performs a remote wipe after an unexpected termination? If that device is the only place you kept important documents… Well, you are up shit creek without a paddle.
Now, the type of remote assist tools we have make it very clear to the other person we are connected and can see their screen(s) - connection notifications, persistent banners and disconnect notifications. Every team I’ve worked on makes it protocol to ASK the employee if we can remote in.
It might seem like a formality but honestly if someone hasn’t heeded our advice and is logged into their banks site I don’t want to see it! It’s very much a CYA policy for IT, but it also shows respect for other employees privacy.
I’m pretty sure that could be negated by having a dot appear somewhere in the corner if the screen is currently being recorded. That would prevent silent snooping at least.
That’s at least what my phones does for certain sensitive permissions, like camera or microphone.
Yep, we have about 30% macOS clients. It’s clear from Apple decisions that they favor the user as being an individual rather than an organization. The amount of third-party junk stapled onto the OS to enable a semblance of management is very un-Apple-esque.
Organizations can absolutely be the user or consumer of a product. In my Windows 11 Home edition, I definitely feel who they see as the user, and it isn’t me.
The problem is that the hardware is fairly underpowered to effectively use for any kind of demanding visuals.
Like if I were rendering out a big 3d scene, I’d want something with a fairly beefy GPU to crunch through the renders relatively quickly.
Oh I’m sorry I didn’t realize you could just read my mind. I must have been mistaken.
Fuck off dude, no need to be a cuntnugget.
I would concur. You can record high quality encoded audio on your iPhone, audio design on your iPad with your other samples, and add the mixed soundscape into your film on iMac.
I literally know someone in the media industry who’s whole effortless workflow is what makes him a go-to guy for quick and flexible turnaround for audio mastery for films. He works exclusively on apple devices for this exact reason.
I’m not saying it’s impossible another way, but he really likes the ecosystem.
At this point I’d call it more of a legacy approach - they definitely still control the space, but the workflow is quite easily accomplished on other systems.
I’d also add many (SO MANY) of the pro audio and video systems out there are also running Linux, so even with sa mac-focused workflow, many of the pros out there are using Linux (often without any clue that they are).
So to me its similar to Windows on the desktop - its not necessarily the best option in all cases, but its often the path of least resistance. As a result, pretty much all of them buy into an Apple ecosystem from the get-go.
I think you mean 25-26 years ago.
In 2009 art workflows were absolutely dominated by Apple devices and when the memes about pretentious mac users in cafes started popping up.
That was partially because older PCs had rectangular pixels vs a Mac’s square pixels. Square pixels translated better to other mediums.
Edit: I just realized that was more like 25 years ago. God I’m old.
Probably still the same today.
Doesn’t change the reality of production though when it comes to audio and video though. Final Cut started getting… Problematic in flow some years back, Adobe started to make moves before they, you know, did what Adobe does, and BlackMagic bought DaVinci about 15 years ago actually.
At this point, the only places I know of that are using final cut or premiere in their workflow do so for legacy reasons. Many have shifted to resolve, which works quite beautifully on Linux. In the smaller shop realm for audio, reaper is king (which also works beautifully on Linux).
The “need” for a Mac there is pure fabrication.
For modeling, pros are probably using Houdini, though I’d say blender just behind that. Both of which - again, Linux.
About the only thing I can think of where pros are consistently using something not Linux friendly in the creative world is photo editing (Photoshop of course).
Now I will say that pretty much anything a pro shop will use will work on a Mac, and that is to me the main reason they are still at the top. Plus the weird Apple fanboy/elitism that developed around it.
Houdini is mostly used for simulations and procedural modeling. For manual modeling Z-Brush and Maya are still king, especially at the big game studios. Blender is mostly used by indies and students. You couldn’t buy support until recent years so big studios have steered away from using Blender.
There are some animation houses that use their own proprietary software on Linux. Like Pixar has Presto. Though Disney’s studio uses Maya.
FWIW, Final Cut has gotten a lot better in the last few years. They have walked back pretty much everything from X at this point. I still have not switched back from Premiere and Resolve though. I don’t trust them.
But like it or not, Macs are industry standard and people expect you to use them. Them’s the breaks.
I still have not switched back from Premiere and Resolve though. I don’t trust them.
That is what a lot of folks are still saying (from my purely anecdotal experience).
I don’t think macs are going away FWIW, just saying that its not at all necessary for the overwhelming majority of workflows I’ve come across. Especially with so many internal corp studios being happy with a blackmagic body in their kit.
Having been there. Wasn’t my experience. No one cared at all about platforms, not once was that brought up in a critique. If you could take good pictures, no one cared about the camera. The brand of paint you used didn’t matter.
people only cared if they could make their work better by using/doing what you did.
Maybe the tools are more important than the art now.
I thought you were talking about something much newer.
Could just be the people you knew or the school. If you partied hard or were a good artist no one gave a fuck about computer platforms.
The only time it mattered is when someone insisted their work was better because of a computer choice and the work sucked.
But it would be a stretch to say that support is the result of current macOS. The Mac has always been popular with creatives, since way before it was UNIX-based.
I’d argue the popularity with creatives is largely from being marketed to creatives since its earliest days.
I don’t think it’s just marketing, the early Macs got a lot of performance out of their graphics routines, and then Mac OS had tight integrations with postscript which made it good for graphical design.
I think these days yes a powerful graphics card will get you very far, but overall macOS feels much less hostile to me than windows.
but overall macOS feels much less hostile to me than windows.
Sure, but this is a purely subjective measure. Same with Linux.
And the fact is, the Mac has been consistently marketed to creatives since its inception. It is, at the very least, difficult to see how it would have fared without that approach.
The lack of non proprietary art tools is a big reason I didn’t go into digital art / graphic design. GIMP just cannot keep pace and I did not want to shell out $500 a year or more in subscriptions just to be able to do a job with no security that pays pennies.
Its also a big part of why I’m “pro” AI art (I’m actually pretty neutral, I’m not liking that they’re burning down the Amazon to make shitty ads with). I think it’s gonna be a decent tool for artists to automate repetitive tasks like cutting backgrounds out of photos for collages, upscaling / enlarging images, adding background textures to landscapes, and touching up acne in portraits, but right now we’re unethically sourcing the training content and shoving it into anything and everything with 0 regard for how many resources it’s costing to make content that’s shitty anyway.
The other half of my argument “in favor” is that the only thing worse than AI existing is AI only existing in the hands of the bourgeoisie and is plebs not even knowing how it works in addition to them using it to gain an unfair advantage over us. I think we have an opportunity to make sure that the open source tools are decent to begin with instead of letting them have complete control over even more of the creative world.
AI art won’t do shit except boot people out of jobs that would require a real artist but won’t have too many people complaining if it is obvious goo.
As for open-source art tools, krita is fantastic and gets used by a lot of professionals.
MacOS owns the rich space*
And a lot of rich people are art dilletants or are able to afford putting their children through expensive art programs with no need to have it pay off. And of course they all buy the “top of the line” (which of course is obviously the most expensive right?) brands.
Don’t get me wrong, Apple plays into it so the cycle is recursive.
as someone who switched from a macbook to a g14 with fedora, the trackpad experience is actually surprisingly close on some laptops, I had few issues moving over.
energy efficiency is more something you notice to be better on macs (in most cases) like you pointed out.
for me efficiency is not bad, but macs are clearly ahead
That’s good, how is the support in apps though? I live and die by pinch zooming and quick easy accurate scrolling/panning/rotating in Fusion and most of my graohics apps.
Side note, there are some really nice Mac only or Mac centric graphics apps that are affordable and not shitty subscriptions like the adobe suite. Pixelmator and Sketch are big for my photo retouching and UI designs.