@Gte their engine is built on the Vulcan API.
To see this game on macOS would require a two-person team to completely re-write their game in Metal (and maintain two forks of their engine going forward) or for Apple to wake up and implement Vulcan API support for Apple Silicon.
@hal Tomasz Stachowiak did a small test of it, a year ago:
https://x.com/h3r2tic/status/1715806699737555142
Tom Stochastic | Making Tiny Glade 🏰🌿 (@h3r2tic) on X

We've recently broadened our hardware compatibility on PC, so I was curious if Tiny Glade would run on macOS 👀 Disclaimer: this is just a test. We probably won't ship with Mac support, but it's now plausible that we could patch it in, at least for M1/M2 🍏🏰

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