Stop what you’re doing and design a flowchart of your core gameplay loop

@capacle as a visual person, I find diagrams super useful.

We did one for Notorious Style and while it is not perfect, I'm happy with it!

@capacle Definitely something to do when I'm not too busy managing symptoms to actually concentrate on anything! I feel like just using my words is not getting across what the gameplay phases are and why you even need scene types other than "investigation" in an investigative game.
@pteryx precisely, the visual aid certainly helps!

@capacle This is very clean and concise. I like it!

I have been batting around ideas in my head for a GMless/solo TTRPG, and keeping this concept right up front will help keep me on track.