It feels as though I'm endlessly rebuilding it, for diminishing improvements. But in the most recent rebuild I finally solved a mystery that has been bugging me. When the display had been running for a while, it would quite abruptly lose balance and start vibrating. After the last occurrence, it was never quite the same. On stripping it down I found this.

That's the mount for the slip ring. A cylinder carrying a couple of copper bands fits over the pillar, and an M4 bolt goes own the middle to hold it all together. It has very clearly become bent, and without any signs of cracking. Presumably, as it spins, it heats up enough to soften the PLA, and the spring loaded brushes push it out of alignment.

I've reprinted it in ABS; going to see how well that lasts.

Pi 4 model A
I continue to fail to shoot footage of it that does it justice.
This feels like a good match of style and content.
I’m now suspicious of all the PLA parts. The little pit with the Pi in it is getting very warm.
kind of feels like it needs monsters?
Voxel Doom

YouTube
I do like an ample window and natural light, but it makes it hard to see the leds. Hence this pirate astronaut.
Doom running at a larger scale. Easier to make out what's going on, harder to see what's shooting at you.
https://youtu.be/bRe1OSkeiQg
Voxel Doom

YouTube
This display works by spinning a matrix display rapidly about a vertical axis, lighting up each LED as it passes through part of a 3D image. The way you update the displays has a big impact on the quality of the image.
In this gif, each dot represents a column of LEDs - we're looking at the device from above. Here the panel is treated like a 2D display which just happens to be moving. Each scan line is repeatedly visited in turn, sweeping out a set of slices where the image can be displayed.
If you turn the panels 90 degrees so their scan lines are now columns, you can do a bit better. The update doesn't have to be sequential - instead of stepping one column at a time, you can skip a few each time. As long as you pick a number which is coprime with the number of columns, and you wrap around once you go past the last one, you'll still visit each of them but spread out more evenly throughout the volume.
The real improvement comes when you adjust the update rate for each column to match the length of the track they have to sweep out. Instead of wrapping around when you reach the last column, you wrap around when your counter reaches the square of the number of columns, and you update the column corresponding to the integer square root of the counter. This gets rid of the bright dense region in the middle, and adds more updates out at the edges making them less sparse.
In practice it's complicated by the fact that these panels update two lines at once. Every time you update a column in the outer half, you're also updating one in the inner half. I couldn't find a simple procedural update strategy to spread these evenly, so I ended up generating a lookup table for it using simulated annealing.
First test of the new design, and already I’m happy. Quiet, high refresh rate, and doesn’t feel like it’s seconds away from embedding itself in my face.
Dynamic balancing using a tray of marbles and iPhone slowmo.
These guys.
- YouTube

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So many complaints about the framerate on that last video, so I decided to upload one with a shorter exposure and more flicker. But I still ended up keeping it below 30 fps, so I suspect the complaints will be about both framerate and flicker. Just have to hope the algorithm doesn’t go so large on this one. https://youtu.be/gBfclb9hXCI
- YouTube

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New dome!
There are many advantages to moving to smaller panels in the new design (momentum etc), but the price drop going to a 300mm dome from 400mm would be justification enough.
There’s now an accelerometer in the base, synced to the rotation of the screen. I’m hoping this will help me get it balanced better. I don’t entirely understand the shape it’s producing, but the line is pointing in roughly the direction I think it should be pointing.
2D video of 3D projection of 4D object.
Original voxels
There’s a fair bit of planning involved in finding the true centre and height of these domes. When I come to make the cut it feels like cleaving the Cullinan diamond.
With the previous dome the cut had a somewhat hand made look to it, so I printed a thin piece of trim to slip over the edge and keep it neat. It was too big for the printer so I used TPU, printing it in a spiral and flexing it back in to the right diameter. An unexpected benefit was that it was way quieter with that isolating the dome from the base.
This time the cut went better, but I’m still going to give it a gasket for that reason.
Enbubbled.
25 fps. That's an actual frame rate.
Taking it all apart so I can film myself making it.
Now thinking I should have filmed the tool I made to press all the clips on this IEC socket so I could get it out of the housing in order to film the satisfying click it makes when it goes in.
Easier to see the 3D when it's only the camera that's moving.
Meme crustacean
Yet another round of finding new places to hang counterweights, and I’ve hit 900rpm - 30fps. Amazing to scroll back to the start of this thread and see me wonder if I could get some sort of rudimentary depth effect going.
https://www.youtube.com/watch?v=ydk3BhlUWYE I've been working more on capturing footage. Hand held camera movement is still a mess, but putting the content into rotisserie mode helps sell the 3D with a static camera.
Volumetric fish bowl

YouTube
What this thing needed was another source of barely recognisable low res flickery points of light.
You look like a good Joe
I built a contraption for my camera
Construction video for this display… https://youtu.be/pcAEqbYwixU
Vortex Assembly

YouTube

I tried the thumbnail testing feature on Youtube for the first time, which was fun. Upload 3 different images, and it randomly applies them and shows you which one was the most engaging. This was the winner.

(I didn't include one with my surprised face and an overlaid arrow pointing at something)

Everyone needs to build one of these displays so I can spend my time writing games for it.
Amazing what these Arm processors can do.
Lander on a Volumetric Display

YouTube

Once again, the video really doesn't do this justice. I'm just going to have to invite you round one at a time to play it in person.

GTA on an actual hologram*

https://www.youtube.com/watch?v=9XWmm2OU4LU

GTA on a Volumetric Display

YouTube

There are projects I do because I want to make the thing, and projects I do because I want to have the thing, and this is pretty much a perfect balance of the two.

I spent the best part of a year nervously running the various prototypes up to speed for a short demo then pulling them apart to fix the current worst bit.
It's so much fun to now be using it as a device to play with in its own right.

OK, the code is now available here:
https://github.com/AncientJames/multivox
GitHub - AncientJames/multivox

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GitHub
@ancientjames Can't tell you excited I am about this! I will need to write a gadget file to map based on my adafuit hub75 HAT. It would be very useful to see at least the pinout of your HUB75 board.

@Chrismofer The pinout is in the first ~30 lines of the gadget header.

There's a table in the rpi-rgb-led repo that gives the adafruit pinout: https://github.com/hzeller/rpi-rgb-led-matrix/blob/master/wiring.md . It uses '~OE' where I use 'Blank', but otherwise it should just be a matter of copying the values across.
That board only supports one chain (I don't know if there's another model). Setting the second chain to the same gpio mapping as the first should effectively disable it.

rpi-rgb-led-matrix/wiring.md at master · hzeller/rpi-rgb-led-matrix

Controlling up to three chains of 64x64, 32x32, 16x32 or similar RGB LED displays using Raspberry Pi GPIO - hzeller/rpi-rgb-led-matrix

GitHub
@ancientjames I was just browsing the github and even at a glance I can appreciate the amount of work you’ve put into documenting things clearly. Thank you so much!
@subROV Thank you!
At first glance I thought your avatar was the old Criterion game, Sub Culture (which is low poly and short view distance, and would probably work well on the orb)
@ancientjames This reminds me of the lidar point cloud created by self driving cars. It's great
@ancientjames you had to write your own game engine driver?! this is so cool
@reconbot I used the reverse engineered GTA source from https://github.com/halpz/re3 and did some *very* quick and dirty hacks to intercept most of the relevant draw calls and voxelise them.
It's very playable though, and looks amazing through two eyes!
GitHub - halpz/re3

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GitHub
@ancientjames Always impressive. I think Super Stardust would be another good contender game. It's Asteroids-like, but the playfield is completely constrained to the orbit of a rotating planet.

@ancientjames
I wonder what your volumetric display would look like mounted underneath a sheet of that ASKA3D floating display glass

https://youtu.be/uMe7RNvCW6g
[Maker Mac70] used multiple flat LCD screens but a POV volumetric display seems like the next logical upgrade

How I built a working Holochess table

YouTube