Weekly Factorio discussion - tips, questions, experience sharing
Weekly Factorio discussion - tips, questions, experience sharing
Third iteration on Gleba logistics, getting closer.
Bots are easy enough to get working, but I want to scale up stable and balanced.
What works well so far: Bus with perishables going right, few belts of filtered-out spoilage going left, other non-perishables going right. Spoilage-based power plant on far left. Each production facility braches off nutrients etc from the bus and merge the leftovers back in.
Thoughts on the next iteration: Don’t bus jelly, mash and a fuckton of nutrients. They spoil fast, and production on far end of bus gets half rotten stuff. Rather bus some nutrients, spoilage, bioflux, yamako and jellynuts. Convert them where needed instead. Add new “sewage lines” for seeds going backwards and out to plantations.
Other thoughts: Pentapod eggs produced in one spot, flow through all production facilities, and go straight in a furnace. It was easy enough to handle a backpressure-based production line and put down laser turrets and such but my god the constant alerts are annoying.
I had a kid right when space age came out, so I don’t have much gaming time and am making awfully slow progress. Just killed my first couple worms on Vulcanus to open up a tungsten patch.
Do you generally make all your planets fully self-sustaining, or do you rely on imports to get things done? In particular, oil is kind of a pain on Vulcanus (though I haven’t yet gotten advanced/ regular coal liquification), so I’m wondering if I’m better off importing ingredients for rocket parts from Nauvis, or if I should just comb out some of my spaghetti and fix my oil industry here?