throwback to this legendary TES morrowind dev quote:
I used to have this thing with Todd, because he was one of the ones that’s like, “Let’s not make it too weird.”
So I’d bamboozle him. There was a period where I would actually draw two different versions of a monster — the one that was weird and that I wanted to be in the game, and then one that was fucking crazy.
And so I’d go to Todd, and I’m like, “OK, I think I’ve got the mid-level creature set.” And I’d show him a picture. He’d be like, “Nah, dude, that’s crazy.”
Then I’d go back to my office and I would act like I was drawing something new, and I’d just come back with the original drawing of what I really wanted to be in there. Like, “Hey, is this what you were thinking?” And he’d be all, “Oh, yeah, that’s much better. That’s great.”
Morrowind: An oral history
In 2002, Bethesda released its third mainline Elder Scrolls game, Morrowind, and changed the role-playing genre forever. Polygon recently tracked down 10 former staffers including Howard, concept artist Michael Kirkbride, and lead designer Ken Rolston. We discussed the very conception of Vvardenfell, the strangest bits of Elder Scrolls lore, and the game’s challenging development and creation.
