Whenever we assume some kind of bounded N in Superluminal, we inevitably end up regretting it.

“How many DLLs could an application possibly load?”

Turns out the answer to that question is “at least 113440”, somewhat higher than our estimate of “probably no more than a few hundred”.
https://mastodon.gamedev.place/@sschoener/113441636130821884

Sebastian Schöner (@[email protected])

Once installed, I decided to open all the projects, to get codesearch. After a few minutes I decided to take a trace. The trace was behaving weirdly in Superluminal, and debugging (thank you, Jelle and Ritesh!) revealed that in the trace 113440 modules are loaded and unloaded. Whoops. That's a lot. Let's make a mental note of that number here. But somewhat anticlimatically this is not the main issue here.

Gamedev Mastodon

Previously, in mistakes of the same trend: “how many threads could an application possibly have?”

Answer: at least 80000 (eightythousand).

In general, I guess you could say that, and I say this with love, assuming any kind of sanity in the applications being profiled with Superluminal is a mistake :-)
@rovarma yeah, “just how many could there possibly be?” answer, over large enough set of users, is “way more than you could have imagined”. https://aras-p.info/blog/2017/02/05/Every-Possible-Scalability-Limit-Will-Be-Reached/
Every Possible Scalability Limit Will Be Reached · Aras' website

Aras' website
@aras @rovarma
Similar to “Hyrum's Law” -
https://www.hyrumslaw.com
Hyrum's Law