Arkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfall
Arkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfall
He likens Arkane’s approach to studios like Larian and FromSoftware: “Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that’s what Arkane had to do.”
Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of “improving” the design is so alien to them. Wouldn’t adding thousands of microtransactions be an improvement?