There's a rash of these photoreal style transfer videos on youtube these days.

From the videos I've seen, aside from the usual bland and soulless AI look, it's interesting to see the sources of jank. The AI can't hallucinate data that isn't there. For example it'll happily turn cubemap reflections into uncanny valley photoreal ones -- the original error of the cubemap approximation gets blown up and magnified. Same goes for a lot of the animation.

@solidangle the most common failure I notice is just the complete lack of correct perspective. every image is an unintentional M.C. Escher nightmare

@solidangle

Artists deciding what their art should look like? Perish the thought. What's all this "stylised" nonsense? I want every game to look exactly the same, like a greasy photo.

@solidangle

Also, I'd put good money on the right photo being a photoshopped picture of a cosplayer, not any kind of AI "improvement".