@cmzw That's freaking cool. Is the scroll/scale step using some kind of flow field distortion?

@cmzw

What's distance field doing exactly? (It doesn't seem to be "distance to closest pixel that's lit in the input", because the lit pixels from the original texture -- which would end up with the same value then -- disappear at different points in time in the threshold step.)

@cmzw Really great!! Really god job!!