I knew C# was slow but didn't know it was this slow 😩, seems like it is the only option if I want godot stuff to work on android and linux while still being able to use C libs (at least that is what I found).
Thought of using raylib initially but too complex for me. Then thought of using love2d but luajit doesn't work on arm and ffi isn't great. There is C++ stuff but I don't want to learn that. Godot it is then. There is option of gdextension for c stuff but at that point it is just as complex if not more than raylib. Making GUI is hard :(
So C# does AOT compilation too huh... Seems super fast when using bin.