Halo is officially moving to UE5
Halo is officially moving to UE5
Build software using contractors.
Use software to make game using contractors.
Finish game, end contracts with contractors.
Company now has literally no-one on payroll who still knows how to do anything with their “in-house” tools.
Fuck everything up for years, and get literally nothing done, because you keep trying to finish things with a revolving door of contractors who all have to learn to use your in-house crap made by other contractors who aren’t around to answer questions or update documentation.
Switch to UE5 because all the contractors already know how to use it, as you won’t consider hiring actual employees again.
Before the Unity suicide, I doubt it had 10% either. And you know, making games takes time, so in terms of released games, we might still not see an uptick.
But I do think newly developed, particularly indie titles will go beyond those 10%, and maybe even quite easily so.
There’s not many statistics out there, so here’s some horribly biased ones: gamefromscratch.com/godot-popularity-at-gmtk-jam-…
This is from a gamejam held by a particular YouTube channel. That YouTube channel has an ongoing series about making a Unity game, nothing about Godot yet.
But it is a gamejam, where people sit down for just a weekend to make a game, so people will be much more willing to try a new engine out. Although they’ll typically have some prior experience, since you don’t want to spend the whole gamejam learning an engine.
But yeah, those caveats notwithstanding, that still is a significant growth for Godot.
Doublechecked it, and it’s 4% based on steamdb for 2023, and 5% for 2024 That’s of course counting only these three.
Steam released 14500 games in 2023 (all engines). Unreal on steam was 2400 Unity was 7400 Godot 400
I mean I guess if everyone was using the default settings and buying assets off the unreal store you might get that, but the engine doesn’t come with graphics. You can make whatever you want in it. You could make a ps1 era looking game. You could make something like windwaker. You could make a 2d game. It’s just a set of tools.
Don’t get me wrong, the engine does have strengths and weaknesses, and lends itself better to certain things. That makes games of a certain type gravitate towards it.
You can do plenty of lower end stuff and have it feel somewhat distinct, but it takes a lot more to use UE in a 3D game and not make it super obvious it’s unreal. People are responding unfavorably to it being on unreal for a reason. It’s not imagination. It has a lot of flaws that limit games using it unless they take extraordinary measures to overcome them.
The end result is people tired of unreal because the games all fall short in the same ways, because the engine pushes devs into it.
The extraordinary measures to not feel like another generic UE game involve replacing core components not designed to be replaced.
The reason people don’t want to see UE just be “the engine” for every big budget game is because you get way more variety when big companies make their own from the ground up to meet their own needs. A game like Elden Ring feels different because they have different design principles, sure, but it also feels different because they built their own engine from the ground up that fits its gameplay. It would be a worse game in UE. The things it abstracts away sound great, but it means everyone does the same things the same way.
People react negatively to it because it’s really easy to tell.
I remember when Halo was first shown off and being amazed by the graphics. I thought it looked almost like pre-rendered graphics.
Funny how we’re now in an age where the real time graphics look much better than the pre-rendered ones from back then.
Exactly. I bought it to play w/ friends. Shortly after getting Halo: CE, I played through the campaign with a friend in co-op, and we would frequently have XBox parties where we’d have couch tournaments and whatnot.
The visuals were fantastic for the time, but that’s not why I got it at all, and none of my friends seemed to care what it looked like, we just wanted to play team deathmatch.