I'm looking for a student for an M.Sc. in Computer Science at the University of Calgary. *This is a fully funded position.*

The project: building tools to help understand how "retro" video games were made under amazingly constrained circumstances. While it's a CS position, this is interdisciplinary work done in collaboration with archaeologists and others.

Needs: strong coding skills, good writing abilities. Ideally: low-level, reverse engineering, or compiler experience.

CPSC Future Students Graduate Admission Requirements

Faculty of Science

@herrprofdr Since you use the word "retro", this is about how people made games that fit original form factors even though larger computers are around, and not how people made games back in the eighties?

Not that you need archeology for either, you can just use anthropology and history, since many people who made games since the seventies are still available.

But I'll give one hint: coat-hangers were really important to keep everything together.

@halla There are crossovers with other areas, I agree. Our work fits under the umbrella of "archaeogaming", an area that's been around for just over a decade.
@herrprofdr Well, "interdisciplinary" kind of gave away that "crossover with other areas" part. @halla
@riley @halla True. I was thinking more of game history, computer history, game studies, platform studies, and others that I'm insufficiently caffeinated to remember right now.

@herrprofdr If I was in Canada, I'd apply. This sounds like some very interesting research, and overlaps with much of what I have been doing over the years.

@halla