I'm looking for a student for an M.Sc. in Computer Science at the University of Calgary. *This is a fully funded position.*

The project: building tools to help understand how "retro" video games were made under amazingly constrained circumstances. While it's a CS position, this is interdisciplinary work done in collaboration with archaeologists and others.

Needs: strong coding skills, good writing abilities. Ideally: low-level, reverse engineering, or compiler experience.

@herrprofdr My programming mentor, Dave Levine, has quite the resume, being a founding member of LucasArts Games Division. This contains some detail on his development of classic games like Ballblazer for Atari 800, which had a realtime 24-bit precision physics engine rendering 60 fps on a 2Mhz 8-bit 6502 https://grokware.com/dl/resume.pdf