Hey, Amber, how's Haiku going?

Overall, pretty well!

I'm definitely feeling the itch to give this OS more CPU performance, mostly because of the primary browser I'm using -- Falkon -- being a bit slow to render pages.

In fact, most of my issues at the moment are with Falkon failing to render some webpages (TinkerCAD, Patreon, & Instacart for example)

I've got USB audio working, but the buffers seem too small, as I'm getting a lot of repeated samples.

#HaikuOS

I'm finding myself preferring Haiku-native apps, (often ports of older BeOS applications), because they launch and respond the fastest on the system, and the speed of this OS is addictive. I forget that I'm running it on 12-year-old hardware until I try rendering a modern webpage in Falkon ๐Ÿ˜†

Some interesting omissions: neither Basilisk II nor the infamous SheepShaver are available in the Haiku Depot, which seem like strange omissions for this OS, given its heritage...

Also Aseprite and a graphical STL slicer would allow me to do gamedev and 3D printing on this OS.

There appear to be a number of competent image editors in the repositories, but I have a large backlog of aseprite saved files that are as-yet unreadable.

Curaengine exists in the depot, but as far as I can tell, it's just the commandline slicer backend rather than the GUI. I imagine porting it would be a bit of a pain.

@shyra well it's Python + Qt so maybe not as hard as you'd think.

I wonder if @pulkomandy tried.

@mmu_man @shyra I don't do a lot of 3D printing, so, no.

Is asesprite fileformat documented somewhere? I may be able to add that to GrafX2. And muybe Asesprite can be ported too, there's no reason it wouldn't work.

I think I had Basilisk II running a few years ago but could not figure out SheepShaver's buildsystem, maybe it's time I give it another try

aseprite/docs/ase-file-specs.md at main ยท aseprite/aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux) - aseprite/aseprite

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