A recurring #indiegamedev issue I seem to run into is with problems I have already “solved.”

That turn out, in fact, to only be solved for a very limited range of parameters. 😂😅

For example, I have a system to take 3d world coordinates and translate them onto a 2d screen in-world (console screens etc.)
But now for some reason I am having play hunt the mouse collider again 😭
would tell you what the problem is but if I knew what the problem was I would probably fix it
oh good, in this case, we need to use the z-axis instead of the y-axis for mouse position. Why? Stop asking awkward questions...