The deep game design questions coming at me right now. "In video games, is it typical that you can use a resource and then when you go back to it will it be there again?"
I made the mistake of telling her jumping is often a hard part for people "in video games" (every question is like "in video games are you supposed to...") and now she's like HERE'S A JUMP every time
"I'm riding it! I'm riding it! Woo! Aaaah sand!!" May the people who made this game enjoy perfect cups of coffee, cool pillows, and ideal weather for their preferences for the rest of their lives
She's putting the controller on my hand every time it vibrates to show me it's doing it ๐ "what does it MEAN" the things you never realize you don't have a verbal answer for...I looked at her and was just like "emotion??"
@grimalkina Got all teary reading down this thread. I love it! I played Journey pretty early in my game-playing days, before I'd gotten enough design sense that I wasn't constantly puzzling and it was an extraordinarily beautiful experience.