I'm teaching my mom to play video games (first time ever) and she is STRESSED
The deep game design questions coming at me right now. "In video games, is it typical that you can use a resource and then when you go back to it will it be there again?"
We've tackled why different consoles have their own controllers, "you're supposed to use your thumbs the whole time?", what completionism is
I am getting a lot of why questions lmao ๐Ÿ˜ฉ doing my best here like "sometimes people enjoy playing in this kind of way..."
I made the mistake of telling her jumping is often a hard part for people "in video games" (every question is like "in video games are you supposed to...") and now she's like HERE'S A JUMP every time
Questioning my choice to make a highly exploratory artsy little game (Journey) my mom's first video game but I think it's right ๐Ÿ™ˆ๐Ÿ™ˆ
We've graduated from "where do I go" to "oh I'm going to follow these" ๐Ÿฅณ๐Ÿฅณ
The huge gasp and SHOOT coming out of this woman's mouth every time she tries to jump and turn at the same time are killing me ๐Ÿ˜‚ same tho Mom
One interaction is now named "The O" for the button you need to press to invoke it. "Was I supposed to use The O??"
Omg she made a jump from a far platform that I did not think was the right one and it was the solution, the smugness in this house right now
She just asked me how much a PlayStation is ๐Ÿฅน๐Ÿฅน๐Ÿฅน๐Ÿฅน๐Ÿฅน we're winning fam
"I'm riding it! I'm riding it! Woo! Aaaah sand!!" May the people who made this game enjoy perfect cups of coffee, cool pillows, and ideal weather for their preferences for the rest of their lives
So fun to listen to developing game literacy in real time. "Hm it's making sure I saw the light"
She's putting the controller on my hand every time it vibrates to show me it's doing it ๐Ÿ˜‚ "what does it MEAN" the things you never realize you don't have a verbal answer for...I looked at her and was just like "emotion??"
@grimalkina Got all teary reading down this thread. I love it! I played Journey pretty early in my game-playing days, before I'd gotten enough design sense that I wasn't constantly puzzling and it was an extraordinarily beautiful experience.