Procedural generation and generative AI are separate, distinct areas under the umbrella term of generative systems.

Regardless of opinions about the respective fields, I hope we can agree on using the right terms for the right things, to foster clear communication.

Feedback on the chart is welcome. Let me know if you find anything inaccurate or misleading, though keep in mind I had to leave out many details for brevity.

#ProcGen #GenerativeAI

@runevision Procedual systems often use hand-crafted content as the ingredients - i.e, not everything will be governed by the procedual algorithm, and sometimes the algorithm picks handcrafted content and subtracts features. Not sure how to say it preciscly, but I feel a lot of procedual system I have seen in use for games, contain a lot of hand-crafted content.
@havchr Definitely! Good point that my chart does not say anything about incorporating hand-crafted content; I guess I take it for granted. Right now I'm not sure how to incorporate it into the descriptions without them becoming less clear (or a lot longer) as a result. Hmm.