It’s funny that you mentioned Genshin because it’s probably one of the most predatory of all. Star rail isn’t really that bad, has much more generous pity. The new game that Hoyo just put out, however, zenless, is fucking terrifyingly predatory. They removed the pity reset or modified it entirely to make it even more disheartening and impossible for a regular players because they weren’t spending enough. In Genshin, your pity will not reset If you get a lower rank character, for the higher rank that you’re trying to get. In zenless, If you get a higher rank character, it will entirely reset your pity on everything. Lower rank and higher rank. This is designed so that if you’re trying to get a lower rank character specifically, to make it even more impossible. Add to that the fact that you get some sort of pity currency that can be used in several ways, all of them that look like some store or shop for you to spend money on. It’s crazy, these games are more elaborate than an actual casino where you just pull lever and spin something. Star rail even has slot machines in the divergent universe! It gives you three free spins, you can get negative effects, very rarely you’ll actually get something from the slot machine. That affects your entire gameplay experience for the rest of the divergent universe encounter.

In terms of kids versus adults, I would say that the distinction between them became much less clear after COVID, since some kids didn’t even get to finish high school in person. They went right into the adult world and started doing online learning. It was as if two entire years of their childhood was stripped from them and those learning experiences taken from them. Plus, hitting the age of 18 doesn’t magically make you wiser, or less susceptible to a bunch of things that can completely destroy your life. Like, that’s not how it works. It’s not like you turn 18 and magically you go “oh okay now I’m an adult, now I can mess up my life entirely, people are allowed to prey on me now since I’m no longer a kid anymore!” Young people are still so inexperienced in life and don’t understand that every decision that they make teaches them how the rest of their life is going to go. You spend 3 years playing these gachas, Now you’re much more likely to play another one that comes out like wuthering waves. Completely reset the cycle and start gambling again on something brand new.

From a completely humanitarian perspective, I think there should be strict limitations on what kind of predatory tactics you can include in these games for that reason alone. If you have such heavy monetization gambling, shouldn’t be considered a game anymore. Should literally have the word gambling in it. Just because these companies desire infinite amounts of money does not mean they should be able to muck up society and mess people up psychologically in my opinion

Wait, what do you mean about the pity system? It’s identical for between Genshin, Star Rail, and Zenless.
You are very confused, the pity is only for the S rank characters, getting an A rank does not reset it, and every game resets your pity when you get a S rank, they being the new one from the banner or someone that’s been in the game for a while, but the second time you hit pity will be the banner S rank, just like genshin and star rail.

Are you sure about that? This is a huge amount of information. I put all the facts into Claude and asked it who was correct, you or me. It told me I’m correct based on the facts provided to it. So even a multi million dollar language learning model came to the same conclusion I did.

www.reddit.com/r/ZZZ_Official/s/9zjV0zSVkC

Getting 5-star resets your 4-star pity, which is different from GI/HSR system

I see other comments being guilty of poor reading comprehension lol.

OP is correct that in GI and HSR the 4* pity works differently than in ZZZ (and WuWa for that matter)

  • in GI and HSR, getting a 5* does not reset 4* pity. It may delay it if 4* hard pity happens to coincide with a 5* pull, but you will then be guaranteed a 4* at pity 11.
  • in WuWa and ZZZ, getting a 5* resets 4* pity. You could go 19 consecutive pulls without a 4*/A-rank as long as there’s a 5* in between.

It is objectively correct that

  • the former is better for the players than the latter (more 4*s, duh)
  • using the same concise wording for both is misleading, even when the detailed explanation shows the difference, and especially when it’s the same company using the same wording to mean two different things.

Unfortunately it is also objectively correct that the ZZZ/WuWa implementation is closer to a strict interpretation of the terms, and thus absolutely a feature and not a bug. This sucks but there is a 0% chance of it getting “fixed” because it works exactly as intended.