Unity scraps runtime fee, hikes subscriptions instead

https://lemmy.world/post/19716067

Unity scraps runtime fee, hikes subscriptions instead - Lemmy.World

“Hikes Subscriptions” - A bit sensationalist.

A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

Yeah, the price hike is fair, I don’t think any developer has any problem with that.

The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.

This is like the 4th major time they’ve broken the trust of developers. They’re still a titan, and will continue to be for some reason.