TIL the US Government once released its own video game to inform, educate, and recruit prospective soldiers.
TIL the US Government once released its own video game to inform, educate, and recruit prospective soldiers.
Every game I play teaches me that I will immediately die in real life if anything bad ever happens.
Every FPS - shot dead immediately. No respawning.
Scary game - heart attack immediately.
Every sword game - maimed horrifically.
Zombie apocalypse - eaten immediately, and I’ll turn into a fat one that explodes later.
Every sword game - maimed horrifically.
I seem to recall Bushido Blade crudely implemented this in the late 90’s, introducing rudimentary disablements on a Fallout-style limb system that would slow you down if you took a slash to the leg, or render your hand ineffective if you were struck there.
The slow march into middle age is making my memories fuzzy.
Was a good way to end up getting kicked if you did it in the first 10 seconds on some servers.
Played the Hill capture point map a lot (48east) it was a really simple shot from either side once you saw someone do it. But a server full of regulars could kinda police that shit.
To be fair, it was a video game aimed at children to teach them how to be good soldiers during a time when the US was entering a deeply unpopular war under false pretenses.
Around the same time there were all sorts of lawsuits surrounding video games and their effects on children, so maybe it was a double whammy.
Regardless of any claims for or against violent video games, the Army shouldn’t be recruiting like that.
A few things about America’s Army:
It may (I am 90%, but not 100% sure of this) have been the first PC, online, FPS to feature ragdoll physics for dead players.
It employed a… rather baffling way of doing team conflicts:
You are always on Team America, and the opposing team is always Team Generic Terrorists.
What this results in is… you have your M4. You are shooting at bad guys with AK74su’s. But… from the opposing team’s POV, its the same.
So, if you kill someone… you can now pick up an AK74su. Even though from their POV they dropped an M4.
And so on, with rough equivalents as an SVD and an M110, an RPK and an M249.
These ‘picked up’ weapons would basically morph into having the ballistics of the Eastern Bloc weapon at the point they were picked up.
Very weird, I’ve never seen another game do that.
The game also had a good number of training courses, many of which were initially bugged as all hell.
I remember the SERE course failing me consistently, showing that I had been detected by guards who are apparently able to see through boulders or 30 feet of a hill (the camera would show you how you were spotted like a ‘deathcam’ and it was quite obvious it was often total bs).
Also, in certain training missions it was possible to shoot your instructor.
This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.
Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.
Oh wow, it is maybe a first. I remember doing that in Modern Warfare 2 quite a bit, but didn’t realize how much this game pre-dates it.
Also, in certain training missions it was possible to shoot your instructor.
This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.
Hilarious! I guess adding permadeath to the game would’nt’ve helped with the recruiting mission, but this feels like it’s in the same spirit.
The game had a whole system of ranks and qualifications based off actual Army ranks and skills.
You had to do pretty comprehensive medical training before you could be a field medic, you had to qualify as a marksman to be able to use a DMR, you had to pass the SERE school before I think night time missions and NVGs could be used, had to complete parachute training before levels you’d paradrop into, etc, and these would become available as you reached a certain number of kills or successful missions or what not.
Basically, it had a persistent progression system, and it was quite in depth…
… And if you did things like tons of team killing, or killing the instructor, not only would you end up in the brig… you’d have basically all of your progress reset.
Its about as close as you can get to permadeath in a round based, pvp shooter.
You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)
The enemy is dumb, they think we’re the enemy but they are the enemy!
Another fun fact about the game is it has a surprisingly robust audio system built in. I had a clan member who could pinpoint exactly where an enemy was on certain maps (pipeline I think?) just by the sound their footsteps were making and the direction/proximity to his location.
Also, shout-out to all the boys out there that did the precision m203 artillery bombing on bridge! I remember getting good enough to hit each of the individual cover posts. I spent so much time playing this game.
Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate
In SOI this was referred to as the fuck zone, because it was 14-34 meters (this is 15 years ago, memory’s hazy). Crude joke, but effective mnemonoic device.
This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.
shooting at dead bodies also put you in jail but I think it was only for 15 or 30 minutes or something certainly not a full week
Super fuckin dystopian
You never played as the “bad guys”. You and your team on your screen were always American, 100% of the time. The terrorists you were fighting saw a presentation on their own screen that you were the godless terrorists, and they were the heroic Americans. No one was ever the bad guys. Except, some “other” in some distant place. But not you.
We had heated arguments at one place I worked when AA wanted to hire us for some short contract. The one side of the argument was, guys, they literally just want us to set up and configure one web service for them. I don’t think we’re gonna wind up killing anyone from the global south in the course of setting up that server. The other side, which I remember verbatim, came in the form of a heated retort:
“Would you set up a blah blah blah server for the NAZIS?”
So, I worked on this. I built their in game support system (irc backed!), wrote a bunch of the web auth code, and accidentally once deleted the production user database from the secondary site (whew, disabled and re-replicated from primary).
It was a lot of fun and got me a trip to E3 back when it was the big thing.
It was an interesting concept because no matter what, you would play the american sure and fight the terrorists. (you would look like a terrorist to the other team)
They parked a few vehicles outside the E3 convention center:
pad
(why does it look like carpeting?!)
Concrete is too hot in the sun, melts the tracks. Grass is too ticklish, the tanks get all giggly if left on it.
Carpet is a good middle ground.
I remember a story making the rounds about that as well, waaay back.
Its not implausible. The medic training was pretty thorough compared basically any other video game ever, and if all you’re really trying to do is stop massive bloodloss ASAP, knowing how to dress a wound and apply a tourniquet absolutely can be the difference between dying before the ambulance arrives and not.
The first iteration had a rules of war/ethics type system where as well as K/D ratios etc. it gave you a rank for how well you obeyed the rules of war. I remember I number of articles talking about how abysmally low all the scores were.
The game was such a realistic representation of the US army that players could just war crime to their hearts content with no repercussions.
I prefer the superliminal messaging, personally.
HEY YOU, JOIN THE NAVY!