I am currently writing an LSP for the shaderscript used in Godot. Its close to glsl but some differences make me not wanting to just copy paste a glsl one. I am currently trying to wrap my head around chumsky. I am coming from a lot of c code and my head doesnt work like chumsky does, so it has its ups and downs, but lexer for glsl and lexer, parser and like half oft the evaluator for the preprocessor are done and working😊