If you are a fan of blue noise in real time rendering, check out our paper at I3D, Thursday May 9th.
"FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering"
Full I3D schedule here
https://i3dsymposium.org/2024/program.html
Schedule | I3D 2024

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

@demofox Finally got to try it and it's pretty good! We switched to it. Also thank you for automatically atlasing png's and optimizing this generator. STBN was taking quite a while to generate vec2/3 textures.
@k_narkowicz That's great to hear, thanks for the info :)