OK here is my big announcement. For the past couple years I've been working on a rapid prototyping and development platform for real time rendering.
TL;DR - use nodes in a node graph to string together compute shaders, ray gen shaders, draw calls, etc. View it in a viewer that supports hot reloading. When you are done, generate code that would pass a code review. (Currently only DX12 code gen is public. More coming in future!)
https://github.com/electronicarts/gigi
GitHub - electronicarts/gigi: A framework for rapid prototyping and development of real-time rendering techniques.

A framework for rapid prototyping and development of real-time rendering techniques. - electronicarts/gigi

GitHub
@demofox Watching through your wonderful tutorial video over lunch (nice work on that too), this looks fantastic Alan, congratulations!
@longbool thank you! Here's hoping it isn't just framework #N+1 and people actually like it and find it useful!