88% of Black Myth: Wukong's steam player base is from China (estimate)
88% of Black Myth: Wukong's steam player base is from China (estimate)
It’s a game made by China for China, how is that pandering?
Pandering is more like “We included a character who is a ripoff of that character from that other thing because said character is popular!” or “This is an important social issue right now, let’s hamfist a take on it we think will be popular without doing any real research on said issue or how to approach it competently”
If you’re referring to what I think you are, it was surrounding ‘streaming rules’ for the game.
Asians interested in asian myths and legends?? Holy shit.
Also 88% is contextually such a suss number
It was marketed decently enough. I remember seeing a release date trailer in 2022 and it was a known quantity before that. Was even at The Game Awards last Year. There’s definitely heavy marketing right now though and it helps that the numbers are so high.
I am surprised by how one of the really first Chinese AAA games released on Steam is surprising people with how well the Chinese like it
I tried to look at the source site, but they want you to pay them, and give them your email to sign up for their newsletter.
Is there an actually reliable way to check their source? How did they get this information? And does this include accounts set to Private?
Its not incredibly surprising given China has the second most Steam accounts and the most active Steam accounts in the world already. But I would like to actually see the source on this data and I am curious about other games as well.
I mean to be fair, it’s probably one of the five games that haven’t been banned by the CCP…
Jokes aside, It does look pretty dope though