Sid Meier’s Civilization VII - Gameplay Reveal Trailer
Sid Meier’s Civilization VII - Gameplay Reveal Trailer
Didn’t even see the UI. Effectively an in-game cinematic trailer.
Hope there’s more forthcoming soon. Civ’s gotten to a point where I have to know if there’s enough to chew on in the vanilla game if I’m going to buy in early.
This looks like the live stream of gameplay reveal, starting now:
Highlights as I remember them from the live stream:
Also noted :
Anyone want to bet there would be more ages after DLCs are released?
I’m guessing Industrial and Information ages added before and after Modern age, respectively.
Also a possibility of a humankind style neolithic era?
But yes, expecting some required DLC unfortunately.
But civ is a patient gamer staple - just wait for 8 to come out and 7’s dlcs will be cheap! 🤣
Interested how the map expansion will work in multiplayer.
Concerned about the era resets.
I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)
Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.
Concerned about the era resets.
What resets? The impression they gave was that you keep what you’ve already accomplished when moving to a new era. (It’s always possible that I misinterpreted something, though. I guess we’ll see.)
There was something said (maybe by a youtuber?) about upgrades merging with your town centre or something on a new era (because so much is specific to a single era). Almost like playing 3 games on the same map.
It also implies that tech disparities will be reset twice a game…not sure if that is good or bad.
It’s the same as civ 6. Having a 2k account gave an extra leader for Rome, all leaders have unique abilities, it’s not just cosmetic.
It is probably moddable as custom leaders were possible in civ 6
I'm a bit torn. On one hand it seems like a step back from the Civ 6 cartoon garbage. On the other hand the ground textures still look like blurry paint vomit. It's kinda weird because the foliage and mountains / rocks seem to be in a higher resolution and much more detailed. I guess it might be WIP and a remnant from Civ 6.
The unit sizes also seem gargantuan? I guess that part would not be as hard to fix via mods but that was already a compatibility nightmare before, especially when the mod authors quit.
So, graphically it might be a buyable Civ game again, but...
Picking a new civ or mismatching leaders makes me worry though, because that sounds awfully familiar to another game that had a similar terrible feature. The Aztecs turning into France while being led by some Japanese dude just does not feel right.
The FOMO unlocks to bait you into signing up AND buying the cartoon shit are a hard pass for me though. Selling that as a "thank you" is nothing but insolent.
At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.
Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.
I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.
Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.
Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.
Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.
My first impressions:
I would bet that there will be a new space age era added on as a DLC
The ages concern me most though - what progress carries across? Are you going to be going full land grab because your infrastructure resets etc?
I thought the same thing. I’m guessing more will be added via DLC?
Which is a scummy move tbh
I like Humankind.
I like the civ switch since you can change you priorities each age. Also I like having a leader I actually like with a civ I like.
Let’s me do what I want to do the entire campaign instead of having to be stick with some stuff I don’t like just to play with the things I do like.
I’m terrible at these games so I can’t speak to balance and strategy and stuff. I use lots of auto stuff or relying on suggested choices from advisors lol.