The humble crossbow: a weapon for hunting and warfare alike, valued for its simplicity among hastily-formed military units. Said units are most commonly drilled in firing in formation: after the first rank fires, they take a knee and reload, giving the second rank full visibility to fire.

Thaun combat engineers, seeking reliable ways to conduct heavy barrages without committing forces en masse, found an alternative: all of their crossbows feature automated reloaders.

#Lore24 11/07/24 #Auvia

Thaun auto-crossbows feature bolt cases fitted atop the weapon. When the crossbow is fired, mechanisms inside draw the string back for another shot, and then the loader-case drops a new bolt into place.

Each loader-case costs 5 sp and holds up to 10 bolts. While there are bolts in the case, an auto-crossbow ignores the loading property. You can use your action to swap an empty case for a loaded one. Auto-crossbows cost 25 gp more than standard crossbows of their type.

#Lore24 12/07/24 #Auvia

All across the Wild Untamed of #Auvia, the need to defend one's home is constant. Most settlements haven't the coin or expertise to train and outfit dedicated guards, so they do their best with what they have, or can afford from travelling merchants. It's not much, but everyone practices with their weapons of choice.

Fighting Style: Civilian Militia
Your attacks with simple weapons (excluding your unarmed strikes) score critical hits on a d20 roll of 19 or 20.

#Lore24 13/07/24

Druids of the wild often take up wooden staffs, which serve multiple purposes in their travels. A staff made from wood sacred to the druid's people serves them well as a focus for their spells. Some reinforce their staffs with carefully shaped stone bands, marking them as a weapon and focus both.

Giving up the staff's inconspicuous nature is often worth it for a druid willing to get up close and personal with their adversaries, and thus deliver a resounding BONK or two.

#Lore24 14/07/24 #Auvia

Not to be outdone upon the discovery of druidic staffs, the magical academies of Ioh-Né developed a counterpart to the weapon.

Banded Staff | Simple Melee Weapon
Cost: 5 gp. Damage: 1d8 bludgeoning. Weight: 6 lb. Properties: Two-handed, special
A stone-banded staff can be used as a druidic focus, while a metal-banded staff can be used as an arcane focus. Druids are proficient with stone-banded staffs, while sorcerers and wizards are proficient with metal-banded staffs.

#Lore24 15/07/24 #Auvia

Many in #Auvia think of the shield as a defensive tool, but some know well that when built to last, a shield can be a weapon in its own right. A well-timed shield bash has saved many an adventurer's life.

If you are proficient with shields, you can replace one of your attacks with a shield bash when you take the Attack action. This is a melee weapon attack that deals 1d6 bludgeoning damage. On a critical hit with a shield bash, you may knock the target 5 feet away from you.

#Lore24 16/07/24

Some who favour shields in battle take their use of it as a weapon even further than shield bashes. They sharpen the outer edge of the metal or stone, adapting their tactics to allow for opportune slashes with their off-hand.

A sharpened shield must be made of metal or stone, and can be used to attack in the same way as a shield bash, dealing 1d6 slashing damage. On a critical hit with a shield slash, the target takes 1d4 slashing damage at the end of their next turn.

#Lore24 17/07/24 #Auvia

The bow is widely used across #Auvia, whether for hunting, warfare, sport, or all of the above. But Khavan archery is a cut above the rest, even without reliable access to forges to make metal arrowheads.

Due to their training by hunting creatures of the wild, the archers of Khava excel in attacking in unusual ways. Their cavalry archers strike and move, while their foot soldiers ambush from concealed positions, high ground, or otherwise where their foes least expect.

#Lore24 18/07/24

New Feat: Khavan Accuracy
Prerequisite: Proficiency with shortbows or longbows, and either a Khavan Cultural Origin or training under a Khavan archer
Your relentless Khavan archery training grants you the following benefits:
• Increase your Strength, Dexterity, or Wisdom by 1.
• When you make a ranged weapon attack against a hostile creature that's at least 10 feet below you, you gain a +2 bonus to the attack and damage rolls, and may move up to 10 feet after attacking.

#Lore24 19/07/24 #Auvia

Adventurers often develop the solutions to problems they face in their travels across #Auvia. When their unorthodox ideas take root and develop a community, a new weapon or tool is routinely the result.

The rope-arrow is one such idea. Originally assembled to embed ropes to climb much like hurling a grappling hook up a cliff, it can be used to attach a rope to anything the arrow can pierce - even a monster's hide. Darts can also be fitted with ropes in the same way.

#Lore24 20/07/24

Some nations of #Auvia, particularly Zesh-Mura and Khava, are limited in their supplies of metal. Whether from scarcity of the materials, a nomadic cultural lifestyle limiting access to forges, or any number of other reasons, metals are traded for and often reserved for use in special circumstances.

So, naturally, these parts of Auvia must make do with alternatives. Their peoples use stone, bone, and claw in the craft of their weapons, and leather armours are commonplace.

#Lore24 21/07/24

Alchemical treatments to reduce the overall weight of specific types of stone while retaining the rock's hardness and durability are commonly seen in nations lacking in metal. In particular, granite and its cousins are favoured for their properties and resilience.

Zesh-Muran weapons, and heavier armours such as scale mail or plate, are made from treated granite. It takes considerable training to adapt to them, highlighting the nation's emphasis on discipline and focus.

#Lore24 22/07/24 #Auvia

New Tool Proficiency: Stoneshaper's Tools
This specialised set including alchemical solutions to lighten stone and render it easier to carve, a hammer and chisel, and whetstones, enables the creation of weapons and armour from stone instead of metal.

Proficiency with stoneshaper's tools grants you an understanding of stonework in a similar manner to mason's tools, but focused on similar items to smith's tools. You may also gain insights when examining stone items.

#Lore24 23/07/24 #Auvia

"Day thirty-six. We have located the lair of Abierre the Mindweaver and xeir enthralled underlings. I must confess that, when we first set out, I privately mocked my companions' choice of arms and armour. But the black glass of my lander friend's sword has yet to chip or crack, and our hoblin mercenary hefts his great stone shield as if it were light as wood. Thrice now both have saved me from an untimely end."

- Excerpt from Kael Iselline's 'Charting the Autumn Moon'

#Lore24 24/07/24 #Auvia

In a battle between parties of roughly equal size and skill, victory will often go to the side who uses their surroundings to their advantage. The depths of a forest, a raucous tavern, the foot of a mountain, caverns underground, even a grassy plain can yield itself up to trying something different to defeat your foes.

All of which is to say: running a combat in an #Auvia campaign will ideally be a more immersive experience than placing characters in an unchanging environment.

#Lore24 25/07/24

Let's talk about monks. In standard D&D, they're still very much a product of their time: the exotic 'other' from a reclusive monastery or a distant land - or both.

Not here, and not under that name. In #Auvia, monks are being replaced with the Adept, a homebrew rework. Adepts can be found everywhere, honing martial skills with an emphasis on close-quarters combat. When an Adept becomes an adventurer, they often ask themselves, "What is strength, and what does it mean to me?"

#Lore24 26/07/24

Some examples of adept characters could include:
• A dedicated martial artist, honing their skills by fighting in their homeland's army
• A wrestler who once fought to entertain crowds, now seeking to test themselves against new challenges
• A hunter who takes down monsters of the wild with their bare hands
• A sailor who earned their fitness through years of scrambling in the rigging
• An assassin trained to wield their body - and alchemical agents - as their weapons of choice

#Lore24 27/07/24

Training to become an adept can come from any number of origins. Some cities have dedicated gymnasiums where anyone can learn to improve their physique. Others include instruction in unarmed combat as part of their basic military training. Many adepts are even self-taught, developing their own makeshift fighting styles that have unexpected strengths and weaknesses.

Regardless of their training, adepts can hold their own in a fight against an armed and armoured opponent.

#Lore24 28/07/24 #Auvia

Something that may cause problems for adventuring parties without a spellcaster: compared to monks, adepts don't gain any features that count their attacks as magical. A savvy DM will need to provide adept characters with magic items.

However, in the absence of magickal knowledge, some adepts support their martial training with alchemical concoctions to heal and harm, mimic a wide variety of elemental magicks, or thwart their adversaries' attempts to track them.

#Lore24 29/07/24 #Auvia

Adepts are quick on their feet: their movement speed increases as they gain levels, and eventually gain climbing and swimming speeds equal to their walking speed.

However, they are quicker with their fists. Adepts who train for speed and strength in equal measure can unleash incredibly fast barrages of attacks in a span of seconds - some of whom can land strikes before their adversary has a chance to see them coming.

#Lore24 30/07/24 #Auvia

An adept's journey often begins as one of personal growth, but eventually they must determine the answer to the question: "What is strength, and what does it mean to me?"

To some, it means wielding their might in service to a greater good, defending the realm and aiding those in need. To others, their strength is a means to achieve a personal goal. And to those who walk darker paths, it is a tool to assert their own dominance: the strong rule, the meek are ruled.

#Lore24 31/07/24 #Auvia

Rare is the artisan capable of designing magicked items, but rumours and reports alike tell of creators among the ranks of tradesfolk and adventurers.

Naturally, Ioh-Né has an interest in these items and their owners. The research and development of magicks has always been the Iohnites' domain. Only a handful of people are widely known as the creator of a magicked item, and fewer still are willing to share their knowledge - whether out of suspicion, prudence, or fear.

#Lore24 01/08/24 #Auvia

In contrast to the objects that grow in power and reputation through belief in what they can do, items imbued with magicks have quantifiable, detectable power to them. A city guard trained to sense the presence of magicks can pick up on the latter, but not the former.

There have been attempts to dismantle magicked objects to determine the source of their power, but thus far exactly one has met with any success: a staff whose core was made with deeply-charred black wood.

#Lore24 02/08/24 #Auvia

There have been many iterations of attempts to recreate magicks through non-magickal means, of course. Such experiments are unable to exert fine control over the effect to, for example, shape a blast of fire around a target without hitting them. However, that particular line of inquiry did give rise to the 'cananade', an amount of canandust packed into a shaped sphere, lit with a fuse, and thrown.

The explosion is spectacular, if unhelpful for the magickal sciences.

#Lore24 03/08/24 #Auvia

"We have your staff, Khavan. Without it, you're powerless. Now, tell us what we wish to know, and you'll be free to go. Resist, and this will be difficult."
"And what exactly do you want to know?"
"The secret to working your druidic magicks - as we have told you, seven times now."
"As *I* have told *you*, wizard, I have no secrets, nor tricks. All I have is knowledge that I wish to keep from you."
[BAMF]
"Gods damn him, he's escaped! ... Strike my last from the record."

#Lore24 04/08/24 #Auvia

The exact workings of a lot of magicks remain a mystery, but somehow the discovery of magicked items is not unusual among adventuring parties. As a result, many adventurers over the generations have left behind their "Magicked Legacies": items bearing their name that grow in power over time.

A Magicked Legacy reveals itself to an adventurer under certain conditions. They might only answer to those of a certain bloodline, or folk who uphold the original owner's ideals.

#Lore24 05/08/24 #Auvia

Deck of Many Futures
Wondrous item, uncommon (requires attunement)
This 70-card deck, depicting a wide variety of figures and concepts, is often used to tell the future. While you are attuned to the deck, you can use it as a spellcasting focus for your divination spells, and you can use your action to throw a card at a creature you can see within 60 feet. Make a ranged spell attack that deals 1d6 force damage on a hit. A thrown card returns to the deck after the attack.

#Lore24 06/08/24 #Auvia

Arcanoscientist's Tome
Wondrous item, common
This leatherbound tome contains a wealth of knowledge on one specific school of magicks (the DM chooses which school). It serves as both a spellcasting focus and a spellbook for your wizard spells, has a number of spells of the tome's school inscribed in it, and once per day, you can cast a spell of 5th level or lower inscribed in the tome without expending a spell slot if its school of magic matches the tome's.

#Lore24 07/08/24 #Auvia

Gemstone Splitblades
Weapon, common
This magical longsword and shortsword pair features a pair of matching gemstones in the hilts. When the two gems are pressed together (no action required), they fuse: the weapons become a double-ended blade, using the following profile:

Fused Splitblades | Martial Melee Weapon
Damage: 1d8 slashing. Properties: Finesse, two-handed
As a bonus action, you can attack with the other end of the weapon, dealing 1d6 slashing damage on a hit.

#Lore24 08/08/24 #Auvia

Elemental Gem
Wondrous item, common (requires attunement)
Whether natural or manmade, this 1-inch jewel has absorbed elemental magicks and can transfer its power to a weapon or piece of armour. By holding the gem to your chosen item for 10 minutes, it seamlessly integrates itself into the item. Attaching the gem to a weapon causes it to deal 1d6 bonus damage of its element, while attaching it to armour or jewellery grants resistance to damage of its element.

#Lore24 09/08/24 #Auvia
1/2

Elemental gemstones naturally favour different magicks depending on their origins:

Ruby: Fire
Moonstone: Cold
Malachite: Acid
Fluorite: Poison
Almandine: Lightning
Amethyst: Force
Diamond: Radiant
Emerald: Psychic
Sapphire: Thunder
Topaz: Necrotic

There may be other stones across #Auvia with similar properties that are as yet undiscovered...

#Lore24 09/08/24
2/2

Boots of the Graceful Panther
Wondrous item, uncommon
These leather boots trimmed with black fur evoke the paws of a great wildcat, claws and all. While wearing them, you always land on your feet when you fall, and you can fall up to 30 feet without taking damage. If you fall further than 30 feet, reduce the distance fallen by 30 feet when determining fall damage.

(Apple bottom jeans not included. =P)

#Lore24 10/08/24 #Auvia

Autokhariot
Wondrous item, common
This chair on wheels is designed to accommodate those with injured, amputated, or otherwise disabled legs. While using it with at least one hand free, you have a walking speed of 30 feet if you are Medium size, or 25 if you are Small. An autokhariot may come with fitted upgrades, or have some built for it.

If you can walk unassisted, using an autokhariot may lower the disposition of other creatures who need them in their daily lives.

#Lore24 11/08/24 #Auvia

Seal of Independence
Wondrous item, uncommon
This seal features the holy symbol of Yolcana: a crossed hammer, chisel, and lightning bolt. When you press the seal to a tool you are proficient with, the seal melts into the tool and reappears as Yolcana's emblem. Thereafter, it can be used as a holy symbol. In addition, once per day, you can command the tool bearing the seal to make progress on crafting an item in your stead, automatically succeeding on any roll required.

#Lore24 12/08/24 #Auvia

Extrasensory Tattoo
Wondrous item (tattoo), uncommon (requires attunement)
This tattoo is bright in colour and often depicts symbols of clarity.
While the tattoo is on your skin, your senses are expanded:
• You can use a bonus action to detect the presence of other creatures within 30 feet of you through nonmagical material or barriers. You see them as indistinct shapes in the tattoo's colours.
• You have advantage on Wisdom (Perception) checks.
• You can't be surprised.

#Lore24 13/08/24 #Auvia

Potion of Rapid Recovery
Potion, uncommon
Brewed with tempremint and the juice of feyrie pear, this vibrant green potion sparkles in low light.
You can drink this potion as a bonus action. When you do so and at the start of each of your next four turns (use a d4 to track this), you may expend one of your Hit Dice to roll it, add your Constitution modifier, and regain lost hit points equal to the result (no action required), just as you would during a short rest.

#Lore24 14/08/24 #Auvia

Gloves of the Tradesfolk
Wondrous item, rarity varies
These fingerless gloves feature carvings of all manner of tools worked into their leather backing, each masterfully tinted with different dyes. While wearing them, you gain a bonus to any checks you make with artisan's tools depending on the gloves' rarity:
• Uncommon: +1
• Rare: +2
• Very rare: +3

#Lore24 15/08/24 #Auvia

Cloak of Goblinkind
Wondrous item, uncommon (requires attunement)
This fine red, gold, and brown cloak is of goblin design. While wearing it, you have advantage on Charisma checks made to interact with goblinoids, and once on each of your turns when you deal damage to a creature at least one size larger than you, you may roll an additional d6 and add it to the total.

(More cloaks! Both in-game and IRL!)

#Lore24 16/08/24 #Auvia

Miner's Guide
Wondrous item, common
This small metal box contains a compass and features a crossed pickaxe and hammer on the lid. Normally the compass points north, but while underground, it doesn't. Instead, you can use your action to knock on the lid once to have it point north for 1 round, knock twice to point to the nearest ore deposit for 1 minute, or knock thrice to have it point to the nearest exit to the surface for 10 minutes.

#Lore24 17/08/24 #Auvia

Lantern of the Devout
Wondrous item, uncommon
This hooded lantern has seven stained-glass windows worked into its design, each depicting one of the Seven Gods. While the lantern is lit, you can expend 30 minutes of its remaining oil to cast Bless at 1st-level, without using a spell slot or material components, and targeting only creatures within the lantern's radius of bright light. Casting Bless this way doesn't require concentration.

#Lore24 18/08/24 #Auvia

Staff of Breaching
Staff, rare (requires attunement)
This unusually thick staff is capped at one end with an icon of a ram. It functions as a magical metal-banded staff that grants a +2 bonus to attack and damage rolls made with it.
The staff has 10 charges. You can use your action to touch the ram's head to a door, wall, or other obstruction and expend a number of charges depending on the material:

#Lore24 19/08/24 #Auvia
1/2

• Wood: 1 charge
• Stone: 2 charge
• Common metals: 4 charges
• Rare metals: 6 charges
• Magicked barriers: 10 charges
The touched obstruction violently and loudly explodes away from you as the staff breaches the material, creating a hole 5 feet in diameter and up to 5 feet deep. Magicked barriers, such as a Wall of Force, have this hole for 1 minute, after which they reassemble themselves.
The staff regains 1d6+1 charges whenever you finish a long rest.

#Lore24 19/08/24 #Auvia
2/2

Featherlight Armour
Armour (any except hide), uncommon
This set of armour is decorated with images of intricate feathers and stylised gusts of wind. It weighs 1 pound whether worn or carried, doesn't impose disadvantage on Dexterity (Stealth) checks, and has no Strength requirement to wear it while moving freely.

#Lore24 20/08/24 #Auvia

Cloak of Concealment
Wondrous item, uncommon (requires attunement)
This cloak has a magicked pocket on the inside just below the collar. As a bonus action, you can store an item in, or retrieve the item from, the cloak. When you store an item, the cloak changes its colour and patterning to subtly incorporate the item, or something similar to it, into its design.

Attempting to identify if a cloak of concealment has an item in it requires a DC15 Wisdom (Perception) check.

#Lore24 21/08/24 #Auvia

Potion of the True Self
Potion, uncommon
The sparkling contents of this vial shift in colour from vibrant blue to cherry-blossom pink, and back again. When you drink it during a long rest, you immediately fall into dreamless sleep for 8 hours; during this time, you can alter your physical form. You decide what you look like, including your race (adjusting your traits to match), sex, and gender.
After consuming a Potion of the True Self, more have no effect for 1 year.

#Lore24 22/08/24 #Auvia

(Trans rights are the rights of all peoples.)

#Lore24 #Auvia

Shield of Deflecting
Shield, uncommon
This shield is emblazoned with a sky-blue tessellating pattern. While wielding it, when a hostile character hits with an attack against you, a creature within 5 feet of you, or a ranged attack that passes through your space, you can use your reaction to attempt to deflect it with your shield. Make a melee attack roll with this shield: if your total beats that of the incoming attack, you slap it aside and it has no effect.

#Lore24 23/08/24 #Auvia

Modern Events of Auvia
Wondrous item, uncommon (requires attunement)
This small and thin book contains a wide variety of details about ongoing goings-on, people involved in recent events, and similar subjects. Somehow, it seems to stay relevant wherever you go.
While attuned to it, you have advantage on Intelligence or Charisma (Current Events) checks.

(Learning about local places and people often comes up as a thing players roll for, so why not make a skill for it? =D)

#Lore24 24/08/24 #Auvia

Pocket Hideout
Wondrous item, rarity varies
This replica of a wooden door, complete with a golden handle, is 3 inches tall and 1 inch wide. You can use your action to hold it against a solid surface, such as a wall, cliff face, or large tree, and speak its command word. When you do, it expands into a fully functional door, worked seamlessly into its surroundings. Opening the door reveals an extradimensional hideout, furnished in any style of your choice.

#Lore24 25/08/24 #Auvia
1/2

Closing the door to a pocket hideout from the inside causes it to become camouflaged on the outside. You can retrieve the door as an action by speaking its command word while the hideout has no creatures inside it. When you do, it shrinks back down to its replica size.

Rarer pocket hideouts feature additional benefits such as granting finer control over the hideout's layout, responding to commands while you are inside, and the ability to alter its atmosphere.

#Lore24 25/08/24 #Auvia
2/2

Longsight Lenses
Wondrous item, common (requires attunement)
The lenses in this pair of glasses are designed to aid in perceiving objects and people at a distance. While wearing the glasses, the normal range of your ranged and thrown weapons and spell attacks increases by 10 feet, but you have disadvantage on attack rolls against creatures within 5 feet of you, as the glasses distort your vision up close.

("Wow, how do you see?" "Badly.")

#Lore24 26/08/24 #Auvia

Ring of Harmony
Wondrous item, uncommon (requires attunement)
These plain gold rings are always found (or made) in pairs or groups, each magickally linked to one another. When worn, you hardly notice it's there.
While wearing this ring, you are immune to being charmed. In addition, you gain a +1 bonus on ability checks and saving throws if another creature wearing a Ring of Harmony linked to yours is within 30 feet of you.

#Lore24 27/08/24 #Auvia

Trusty Weapon
Weapon (any), rarity varies
The keen edge, sharpened point, or sheer impact force of this weapon ensures that even glancing blows hurt. When you make an attack with a trusty weapon and miss, the target takes damage equal to half the attack's ability score modifier, rounded down, plus a value based on the weapon's rarity:
• Common: 1
• Uncommon: 2
• Rare: 3
• Very Rare: 4
Some magical weapons may count as trusty weapons in addition to their other traits.

#Lore24 28/08/24 #Auvia

Choker of the Spoken Word
Wondrous item, rare (requires attunement)
This black silk choker features a silver clasp engraved with a tiny smiling mouth. It has 6 charges, and regains 1d6+1 expended charges when you finish a long rest. When you cast a spell while wearing the choker, you can expend a charge to ignore the somatic components of that spell and replace its verbal component with ordinary speech, instead of resonant - and frankly, intimidating - words of power.

#Lore24 29/08/24 #Auvia

Sting of the Winter Court
Weapon (any ranged weapon or weapon with the thrown property), uncommon (requires attunement)
The metal used in this weapon is tinted dark, and it always feels cold to the touch. When you hit with an attack with this weapon while hidden, choose one of the following effects:
• Your attack deals an extra 1d4 cold damage.
• Your target must make a Wisdom (Perception) check contested by your Dexterity (Stealth) check. If you win, you remain hidden.

#Lore24 30/08/24 #Auvia

The Forefront Blade
Weapon (any slashing weapon), Magicked Legacy (requires attunement)
This weapon bears a symbol of a sword cleaving a shield in twain. You can only attune to it if you have intervened to take a blow that would have felled one of your allies.
When you first acquire the Forefront Blade, it is a +1 weapon of its type, but otherwise appears mundane.

The power of this Magicked Legacy will grow alongside your legend, reputation, and status as an adventurer.

#Lore24 31/08/24 #Auvia

Time to delve into details of people all across #Auvia: adventurers, organisations, and more besides.

On occasion, a town or city may host guests from the Lyrosaris, a rather enigmatic order headquartered deep in the Wild Untamed. These strangers, surprisingly well-informed, offer trades in knowledge to any who are willing to learn and grow - but they always deal in fair trades for all involved.

A Lyrosaris may also recruit adventuring parties to aid them, if only for a time.

#Lore24 01/09/24

Rienna the Wolf Who Walks By Herself is a wood-elven Lyrosaris. She collects details about the wildlands of #Auvia and trades mainly with the Khavan people. In exchange for the warning that a pack of veyahns was on approach to a Khavan camp, she learned the basics of druidic magicks from the camp's ranger.

Rienna despises slavers, but uses their greed to her advantage. She trades with them only to double-cross them later: her dire wolf form shows them how she got her title.

#Lore24 02/09/24

Valora is a tiefling born and raised in Espre. Xer family regularly travelled between Espren cities for work, and xe quickly took to life on the road, never really settling down anywhere for extended periods.

When xe's in town, Valora is an excellent source of gossip about the local happenings. Xe can usually be found in a local plaza, cart and all: xe sets up a portable kitchen operating out of the cart, selling fresh-cooked meals to all and sundry at fair prices.

#Lore24 03/09/24 #Auvia

Despite international relations across #Auvia, branches of the faith in the Seven Gods maintain chapters, temples, and meeting halls in every nation. The Order of the Empty Sheath is one such group, devoted to resolving conflicts with as little violence as possible. Its members are often identified by the scabbard they wear on one hip without a sword to match it.

Prominent members of the order might be clerics of the Peace domain, or paladins who swear the Oath of Redemption.

#Lore24 04/09/24

Kurupaera is a wandering sprite who came to #Auvia from the Summer Court to "take in the sights, go where the sun guides me, and weigh the hearts of mortals". He is unusual for a fey of the Summer Court in that he is especially curious about the ways of men, and will freely offer to make pacts with them outside of the authority of his Court.

Though he may be small of stature, Kurupaera is no stranger to combat, as more than a few have tried to capture him for study or ransom.

#Lore24 05/09/24