"Something went wrong" as an error message should be a war crime
Everyone's obsession with mean FPS value across a whole benchmark is a pox on our industry. We need to start also talking about meaningful measures of the first and second derivatives

This is a hot take thread, don't @ me.

(Actually do @ me but only if your argument meets an International Silly Threshold of 7)

Game engines are just another extension of platform economics and we should be focusing on building up composable interoperable tools instead.
Almost every GUI for git is terrible, not because it's badly designed or hard to use, but because learning to use them is a waste of time when git on the command line is far better, ubiquitous and simple once you learn it

A note on this one: If you use a git GUI, that's totally fine, they're tools to help let you use git with a mouse, or to provide visual clarity to diffs/branches/merges/etc. That's all useful and rad.

All I'd say is we stop *teaching* people to use git by using one of these abstracted GUIs. It's not worth it. Remove the guff, teach it direct, *then* introduce the wrappers.

@mdiluz I dunno, for many you’d need to teach them how to use a terminal in the first place.
@CapnRat totally valid point. I think though if someone isn't able to learn the terminal enough to use git, then maybe git isn't the tool you'd want them to be using... I've always seen the terminal as a more fundamental developer skill than even source control.
@CapnRat I know that for artists and such this breaks down, so the advice would be to teach using the closest GUI to the actual git terminology and behaviour as possible, no extra guff.