A common issue we encounter with our #ProcGen clients is the level of control available when working with procedural systems. Join me as we experiment with various ways artists can influence and interact with a procedurally generated scene using Apparance in Unreal...
Step 1 - Grab some cool, modular, @kenney building assets
Step 2 - Procedurally arrange in parameterised rows and grids
Step 3 - Use these to build our initial town procedures and add some simple terrain.