"you can't debug print shaders" oh yeah? well check this shit out

that's right, a whole ass view matrix, served directly from the GPU

@acegikmo this is really cool. But also, newest GDB can actually debug GPU code on AMD GPUs. You need a proprietary blob from and to do it tho =/

Also idk what Nvidia or Intel are doing, but I think there's chat about how to standardize debug info for GPU code so that we won't need the proprietary blob anymore and more GPUs could be supported

@GwenTheKween is that for ROCm only or can it also debug Vulkan or DX11/12 shaders?

@supersingular I don't know to be honest. I just see patches flying through every so often

It might be a ROCm specific feature, now that you mention it