How to save "meta" information in a scene
How to save "meta" information in a scene
How to save "meta" information in a scene - Godot - GehirnEimer
I am coming from a Unity background and there I just had a component of some custom class in the scene which I could then easily get by calling `FindInScene<CustomComponent>` or something like that. Not in Godot this doesn't work, because I didn't find a way to get the actual class of an attached script. I always just get...