Noted while checking the "deep ink pit" that there's an important part of #pixelstudy missing on my blog. How I got taught by Helm to redo my book for #BilouSchoolRush:

(https://web.archive.org/web/20140725084250/http://wayofthepixel.net/index.php?topic=13151.msg127160#msg127160)

"5. After the shapes are good, identifiable and the object has volume, you can go nuts with your new school colors and tints and whatever else, it's all embellishment from here and on. "

So I went on and try to apply the master's suggestions to get closer to what I wanted:

And finally the art as featured in the game

It was a pleasure to read the master's comment:
> "much, much better. Wouldn't surprise me to see this piece in any professional good looking mega drive game of the era."

The master's final advice: " Approach all real-life related items you render in a similar way, avoid 'noisy textures' for their own sakes and you will level up in your craft."

A lesson to remember as I'll have to work on more pixels for the upcoming game...

back then ... geometry first.

Building our dream games from the nineties on NDS. From bits to gameplay.